X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Aug 12, 2006 14:22:52 GMT -5
bump Map finished
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Post by napalmdeath on Aug 12, 2006 18:22:48 GMT -5
available to download?
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Post by draxi on Aug 13, 2006 5:59:50 GMT -5
did you compile it?
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Aug 13, 2006 12:30:50 GMT -5
Nope not my map. Just showed you where the Hole is, all you have to do is move that wall over, and that hole is pluged. And thess errors too-- mixed face, duplicate plane F:\Trend\Quake2>qbsp3.exe F:\Quake2\baseq2\maps\sflip ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.09 ----------------------------- gamedir set to F:\Quake2\baseq2\ entering F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 89: mixed face contents Brush: Line 808, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 90: mixed face contents Brush: Line 817, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 94: duplicate plane Brush: Line 853, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 96: mixed face contents Brush: Line 871, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 263: mixed face contents Brush: Line 2368, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 276: mixed face contents Brush: Line 2486, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 299: mixed face contents Brush: Line 2693, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 1084: duplicate plane Brush: Line 9740, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 1269: duplicate plane Brush: Line 11405, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 1329: duplicate plane Brush: Line 11945, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 1586: duplicate plane Brush: Line 14257, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 1590: mixed face contents Brush: Line 14293, file F:\Quake2\baseq2\maps\sflip.map Entity 0, Brush 1591: mixed face contents Brush: Line 14302, file F:\Quake2\baseq2\maps\sflip.map 0...1...2...3...4...5...6...7...8...9... (6) **** leaked **** Writing F:\Quake2\baseq2\maps\sflip.bsp 20 seconds elapsed
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Post by draxi on Aug 13, 2006 12:57:22 GMT -5
do i have to fix those mixed face contents, duplicate plane errors TOO??
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Aug 13, 2006 13:01:43 GMT -5
do i have to fix those mixed face contents, duplicate plane errors TOO?? You don't have to, it just look cleaner X7
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Post by Paril on Aug 13, 2006 17:26:46 GMT -5
They are really just errors that don't need to be fixed. I could add an option to make those stupid ones be removed.. like
qbsp.exe -nostupiderrors
in Qbsp1.10
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Post by Sabotuer [Q2C] on Aug 14, 2006 3:21:34 GMT -5
Just showed you where the Hole is, all you have to do is move that wall over, and that hole is pluged. Are you saying that we are suppose to fix your map and nobody will have the exact same map and it won't be able to be played on servers? Good job X7
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Post by draxi on Aug 14, 2006 10:08:03 GMT -5
ofcourse not!
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