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Post by draxi on Aug 3, 2006 4:48:50 GMT -5
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Post by Paril on Aug 3, 2006 5:48:26 GMT -5
Make it smaller.
Quake2 is really picky about map size. Even if you didn't excede the limit, weird things can happen.
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Post by draxi on Aug 3, 2006 7:00:05 GMT -5
ok.. well, i really was done with it, and all the lighting was as perfect as i can get it.. then i found a place where i just needed to add a room. ( or higher room. you know i made the rooms with sky a bit higher, and i had forgotten one room, and it looked really weird when the wall was really high in the other room, and when you entered this room and looked up in the sky, the other room looked cutted off.. if you see what i mean..) sooo, maybe i'll have to go with this shitty sky..
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Post by Paril on Aug 3, 2006 7:13:36 GMT -5
Indeed.
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X7[Q2C]
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Quake II[x=x7a]
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Post by X7[Q2C] on Aug 3, 2006 9:31:39 GMT -5
ok ok, i know i got a lot of problems, but i need help with atleast one of them when i try to compile my map, the compiler claim that the map got a hole in it.. but all the mapping programs I know can't find the hole.. so i tryed to make a large box around the map.. and when i tryed to compile it, it stoped in the middle of the vis-section, and jumped to rad'ing it.. F:\Kent Mathias\quake2\baseq2>qvis3.exe sflip.bsp ---- QERadiant vis ---- reading F:\Kent Mathias\quake2\baseq2\sflip.bsp reading F:\Kent Mathias\quake2\baseq2\sflip.prt 5264 portalclusters 17602 numportals 0...1...2...3...
... then ArghRad started..
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and ofcourse, out of this the map got pitch dark!!.. anyone know what do to? read what the qbsp3.exe out put is... if there a leaked in the map is will show. Ex: [ Execing Geoffrey DeWan's Q2 BSP... ] spawn: F:\ProspectVector\Tread3D\Quake2\qbsp3.exe F:\Quake2\baseq2\maps\holetest.map ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.09 ----------------------------- gamedir set to F:\Quake2\baseq2\ entering F:\Quake2\baseq2\maps\holetest.map 0...2...5...7... (0) **** leaked **** Writing F:\Quake2\baseq2\maps\holetest.bsp 1 seconds elapsedBut look at the qvis3.exe there is no hole in the map it made the *.prt file. You might have a entity out side of the map. If you don't mind catch me on MSN, send me the sflip.map file and I'll take a look at it. X7
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Post by draxi on Aug 4, 2006 3:00:06 GMT -5
hmm.. yeh, probably an entity outside the map then.. somewhere.. oh well.. but qeradiant should pointfile it then.. so..
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Post by Paril on Aug 4, 2006 4:36:33 GMT -5
It must be some kind of entity hidden. I've noticed that holes can appear even in fully capsolated rooms..
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Aug 4, 2006 5:30:52 GMT -5
Here is what I see when there is a hole in a map im work on..
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Post by napalmdeath on Aug 4, 2006 15:49:31 GMT -5
Damn, that's a LOT of stuff in your taskbar!
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Aug 4, 2006 17:10:11 GMT -5
Damn, that's a LOT of stuff in your taskbar! Yep lots of buttons and the desktop is full of them...
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Whirlingdervish
Clan Q2C
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Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
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Post by Whirlingdervish on Aug 4, 2006 19:01:12 GMT -5
good stuff! I've always thought: "if it's more than 2 clicks away, it's not worth running" I just can't bring myself to clutter my desktop with anything more than the bare minimum of stuff. (I usually group the icons into folders by type of program/file)
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Post by 3fing3redfi3nd on Aug 4, 2006 22:18:38 GMT -5
Send me the map and I'll take a look if you want.
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Post by draxi on Aug 7, 2006 11:00:36 GMT -5
ok thanx guys.. I'll try to get the map file to this computer.. once i get my laptop back!.. then I'll upload it to somewhere-someplace-sometime.. or whatever..
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Aug 7, 2006 14:55:40 GMT -5
LAST Hole
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Post by draxi on Aug 8, 2006 14:03:14 GMT -5
why the hell didnt i find that one?
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