Chris[1001]
ShotGun Guard
Once a Camper, always a Camper. The Marksman of the Future.
Posts: 56
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Post by Chris[1001] on Jan 16, 2007 6:08:15 GMT -5
This thread is an alternate thread for those with mapping problems. Exchange Problems and Techniques here. For all to see, use, and give you credit for . Here's one of my Problems: I'm trying to create an elevator to be triggered by 2/3 switches. 2 to call it from the bottom or top of its path, and another inside to trigger it to go up and down . Like those lifts in Quake 4 (if you've played it ). But I just can't . Anyone got any ideas?
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Post by draxi on Jan 29, 2007 18:19:35 GMT -5
uhm.. dont think it's possible to have a button inside a elevator.. soo.. if you manage to make one, without the use of any mod, call me! or pm, whatever..
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Post by Paril on Jan 29, 2007 18:55:27 GMT -5
Nah, not possible without the movewith of Lazarus.
It would have to be inside the wall and slide onto it (ala the Mine elevator, or the base levels' elevators)
-Paril
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Jan 30, 2007 2:13:58 GMT -5
the trigger_elevator does this to an extent. i do not kno how to use it tho
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Post by Paril on Jan 30, 2007 13:17:58 GMT -5
What I'm saying is you can't multi-level functions. Like, you can't put a func_button inside a func_door and expect a button that is also a door.
Trigger_elevator does what I said, yeah. The button does not move with it.
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