|
Post by James on Apr 3, 2007 10:32:13 GMT -5
Ok i have a huge number of questions aout editing for quake 2 ill list'em, they not problems this timejust quesitons...
1, What is R_speeds?
2, can i make lighting go into like a spotlight,
3, can u make entities move?
4, how do i make stuff blowup but have an explsion added in there
there some of my questions without starting like 4 seperate threads...which i have been doing.
|
|
SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
|
Post by SkiesOfBordom on Apr 3, 2007 14:57:10 GMT -5
1) i am pretty sure its how many triangles q2 is currently rendering. 2) yes make a light target an info_notnull, then set the spotlight field "cone". less is more! 3) if you are talking about moving along with another ents, then no, but you can make func_trains's that move, just dont nest any ent inside it or q2 will crash. target path_corner's from the train. 4) target the target_explosion (or is it func_explosion?) with a trigger_once, multiple or always. or even a func_button. any other questions?
|
|
|
Post by Paril on Apr 3, 2007 15:33:52 GMT -5
target_explosion, yes. Func_explosIVE is the brush entity for glass, etc.
Q2 shouldn't crash, it would either block the train or make it move in a weird manner.
r_speeds shows what the renderer is currently seeing. This includes current visible polygon triangles.
-Paril
|
|
|
Post by James on Apr 3, 2007 19:14:47 GMT -5
Thanks for the awosme answers....lol....yey ^.^
|
|
|
Post by Paril on Apr 3, 2007 19:21:26 GMT -5
No problem; that's what we're here for.
-Paril
|
|
|
Post by James on Apr 4, 2007 11:01:26 GMT -5
|
|