Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Apr 30, 2007 20:34:28 GMT -5
I have a large room his wall has the sky texture(or 2 rooms) with a wall in the middle. This wall has the sky texture which unfortunately allows me to see into the next area . What I want to do is have an area that spits out enemies through a playerclip sky wall, but NOT be able to see through it. - Mike
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Post by 3fing3r3dfi3nd on May 1, 2007 7:13:07 GMT -5
each room will need it's own sky 'wall', then put a hint brush inbetween them
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
|
Post by Mikemc on May 1, 2007 20:28:03 GMT -5
That partially works but the enemies cannot come through. What I need is a wall with a sky texture, no visibility, mist and playerclip. This can be done with any oher texture but for some reason not a sky texture? The scene would look silly otherwise. - Mike
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on May 1, 2007 22:17:37 GMT -5
The whole idea sounds funny to me/ Can't you use a monster spawn instead?
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
|
Post by Mikemc on May 4, 2007 12:13:57 GMT -5
The idea is to have the monsters come out of the horizon, rather than simply appear out of nowhere. You'll end up seeing their 'ships' before they appear which would make them easier to kill before they get a shot off. I'd like them to appear and see you before you see them, so I thought I'd have them spawn behind a 'mist' wall so they are firing as they emerge.
- Mike
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Post by Paril on May 16, 2007 13:36:44 GMT -5
You'd have to make your own mod for this, so they can go through certain brush types (make a new CONTENT type, like CONTENT_MONSTERGOTHROUGH)
-Paril
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