hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Sept 25, 2007 19:37:07 GMT -5
tnx james its really worth the working for getting this kind of feedback im smiling now
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Sept 25, 2007 23:36:26 GMT -5
meh, alot better than my maps LOL... well maybe this new one will come close.
but really, awesome map!
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Post by Wixen1 [Q2C] on Sept 26, 2007 14:20:19 GMT -5
Hi, I push the quake 2 engine to its limits. What I mean I keep poly count to be less then 2000 while giving the map a look of a more modern games like quake 3 or so. My influences comes mostly from movies like Aliens but in this map there is also influences from quake 3 gothic maps. Generally this map is a mix of two different concepts but I prefer to keep a single line of design in future maps. Keeping the map poly count under 2000 all along this specific map is nothing less Then a miracle. Im very happy that Vis did such a good job and more surprising is that the Vis time only took 1 hour! Hardcoal Awesome you made it work.. W1
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Post by Mart[1001] on Oct 3, 2007 7:59:30 GMT -5
Hardcoal....you are a graphical genious.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Oct 19, 2007 23:49:19 GMT -5
gee tnx im just sick on details im resting from mapping now waiting for the next wave
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