hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 9, 2007 12:41:03 GMT -5
Hi, this is my latest map Serious15 Its meant for 4 players and above. It got a random teleporter that can lead you either to dungeon or to goodies. while you are in the dungeon other players can torture you or you may get lucky and get out after a while. There is lava in this map which most people hate but this lava can make you bounce so you only get minor injuries. ive also made like an anti camp mechanism at some points, so if a player stays more then a couple of seconds he will get an alerted and after that will get hurt until he moves. please tell me what you think but forget about textured alignments I don’t feel like messing with that now. Here’s a link from my site to the map. enjoy! www.dropbox.com/s/wf63p4hhq7f6sq4/serious15.bsp?dl=0
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Post by Wixen1 [Q2C] on Jul 9, 2007 15:21:00 GMT -5
ive also made like an anti camp mechanism at some points, so if a player stays more then a couple of seconds he will get an alerted and after that will get hurt until he moves. please tell me what you think but forget about textured alignments I don’t feel like messing with that now. Here’s a link from my site to the map. enjoy! www.fantomview.com/Mapping/Maps/My%20Maps/Maps/Serious15.rar I wonder when there will be an anti runner mechanism, so if a player runs more then a couple of seconds he will get an alerted and after that will get hurt until he stops. Just thought it would be food for thoughts about weapon skills, instead of just running maniac around blasting walls or whatever all the time? Cant wait to look at your map.. W1
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Post by Wixen1 [Q2C] on Jul 9, 2007 15:30:41 GMT -5
WOOOW been playing for 5 min. and having a blast... W1
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Post by AAAGGHHH!! on Jul 9, 2007 17:00:20 GMT -5
sounds like a lot of fun hardcoal.. will check it out asap.. got sooooo much going on atm!
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Post by AAAGGHHH!! on Jul 10, 2007 1:25:40 GMT -5
Whoa hardcore your Serious15 map has all kinds of things going on... really great variety in designing.. everything.. damn lol.. felt kinda like Quake 4 mixed with Star Wars or something.. good job! I haven't figured it out just yet
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 6:39:20 GMT -5
lol tnx yea abit crazy map.
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 10, 2007 8:24:33 GMT -5
Nice Q2 map www.fantomview.com/Mapping/Maps/My%20Maps/main.htmlThere a problem with dmfusion.bsp unable to play or view in Quark cavecomplexity.bsp = CaveComplexity dmfusion.bsp = DMFusion dmreddawn.bsp = DmRedDawn quadprotector.bsp = QuadProtector serious15.bsp = Serious15
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Post by Paril on Jul 10, 2007 13:51:54 GMT -5
Nice.
-Paril
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 15:57:23 GMT -5
x7 i will fix this dmfusion issue on my site im fixing the map for finilizing and i will submit the link again when im over cheers
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 10, 2007 16:44:08 GMT -5
here one, no Teleport Destination { "target" "rail place" "origin" "814 368 -364" "classname" "misc_teleporter" }
And in DM, "classname" "light" are not switchable
{ "style" "32" "spawnflags" "1" "targetname" "sparky" "_color" "1 0 0" "light" "200" "origin" "446.21 -1074.44 -366" "classname" "light" }
might be a problem with the "func_object". using a Hook in Lox MOD, I hook the bottom of it and will stop moving, then when I release the hook, the "func_object" move again but a shorter up & down.
And these two with errors: cavecomplexity.bsp = CaveComplexity - ERROR: R_BuildLightMap: Bad s_blocklights size 870
quadprotector.bsp = QuadProtector - ERROR: R_BuildLightMap: Bad s_blocklights size 1056
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 18:13:16 GMT -5
cavecomplexity and quad protector are old maps when i didnt know much. im not sure im gonna mess with them soon or ever. about the function object on serious15. I know the pump move differently but there is no way to fix it so i take it as it is. tnx for the railgun place teleporter error i fixed that and added another teleporter. i dont know what error u ment about the sparky light.
tnx, hardcoal
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 10, 2007 20:36:21 GMT -5
Toggle lights. Only in SP & Coop game you can toggle light on and off. In Deathmatch the light with a spawnflags of "1" will be on // no targeted lights in deathmatch, because they cause global messages/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF Non-displayed light. Default light value is 300. Default style is 0. If targeted, will toggle between on and off. Default _cone value is 10 (used to set size of light for spotlights) */
#define START_OFF 1
static void light_use (edict_t *self, edict_t *other, edict_t *activator) { if (self->spawnflags & START_OFF) { gi.configstring (CS_LIGHTS+self->style, "m"); self->spawnflags &= ~START_OFF; } else { gi.configstring (CS_LIGHTS+self->style, "a"); self->spawnflags |= START_OFF; } }
void SP_light (edict_t *self) { // no targeted lights in deathmatch, because they cause global messages if (!self->targetname || deathmatch->value) { G_FreeEdict (self); return; }
if (self->style >= 32) { self->use = light_use; if (self->spawnflags & START_OFF) gi.configstring (CS_LIGHTS+self->style, "a"); else gi.configstring (CS_LIGHTS+self->style, "m"); } }
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 22:32:24 GMT -5
oh ok i think i got you
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jul 10, 2007 23:41:34 GMT -5
oh ok i think i got you put me back when your done
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 11, 2007 10:11:51 GMT -5
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