jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on May 3, 2008 19:25:34 GMT -5
It's a different game. Do Alien Arena, UFO:AI, Digital Paint, and Qfusion "break compatibility" too? And are they obligated by you to back-port all of their feaures to Quake2? It's okay to move on a little bit
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Post by Paril on May 3, 2008 21:44:01 GMT -5
Liek awmg. At one point one of my friends had told me it was an alternate engine but you had removed lots of entities, I was like wtf something's not right heah. From the demo you posted I saw it was a different game though. But what I mean is it doesn't make sense to test maps out in a different game. Do YOU see the sense in that? I THOUGHT SO MR DOLAN. -Paril
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on May 4, 2008 9:06:58 GMT -5
Oh, well of course not. I was operating under the assumption that people would just choose to then make maps for Q2W instead
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Post by Paril on May 4, 2008 18:17:02 GMT -5
Plug to the max!
Q2W looks a lot like Q3 to be honest. : )
-Paril
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on May 5, 2008 9:38:22 GMT -5
That's a compliment, right? I mean, my goal has been to create a gameplay experience which is a hybrid of Quake, Quake2, and Quake3 (with a touch of DOOM as well). And I think it'd be difficult to argue that Quake3 looks worse than Quake2
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