Post by Le Ray [Q2C] on Apr 21, 2007 6:49:49 GMT -5
Everyone, Panzer and AAAGGHHH!! mentioned having montly speed mapping or maybe a mapping showcase here on the Cafe'. I'm starting this thread so we can talk about our ideas and see how others feel about it. So if you have any ideas on this, please post them here.
Post by Le Ray [Q2C] on Apr 22, 2007 8:00:56 GMT -5
Well, let's kick around some ideas on this. Maybe we can come up with some good ideas. Personally, I think the Q2 Mapping Scene needs a kick in the "butt", cause it's really slow now. Maybe this will generate a lot of new maps. What do you guys think would be some of the guidelines? I know AAAGGHHH!! had some good ideas in another post, maybe we could use some of them?
Post by Le Ray [Q2C] on Apr 22, 2007 8:02:59 GMT -5
This is AAAGGHHH!!'s post. Wanted to bring it here.
Hey yall I've had an idea that just may help the Cafe's contest similar to what h0m3rc1d4l said, (if not the same idea) ..seems like a good one!
I've thought about this numerous times in the last few days. Judging those maps was harder than I thought it was gonna be. I mean, before I knew it, I had forgot to put a ! at the end of every one of my comments as a judge like I had meant to.. LOL! I was in space that much thinking of the maps and all the different ways I was to pit them against one another as I looked them over and over.
Maybe you guys can try and have a Q2 Mapping 'Showcase' just for the heck of it and see how it goes. The basic idea is to pick a date where there will basically be a showcase/promotion of new maps to the Q2 world. Mappers would keep their maps relatively out of any spotlight until they are showcased. Ideas and collaborating could be encouraged, but no screenshots would be posted until the showcase day.
When the day comes, the mappers would have sent in:
1. Their zipped maps (including a 'read me' .txt file). 2. Three 640x480 screenshots of each submitted map (clearly named using mapname).
Why 640x480? Hell I don't know.. hehe ..just seems more professional to me and will load faster. Either that or 800x600.. The screenshots could be sent in seperately from the map zip files. Or not. Then, on this forum, post the new info, screenshots, and a zip of all maps ...hosted by the Cafe' (or a free file-hosting service, or any Cafe' approved hoster..wherever).
Next step would be to blast the news/maps/screenshots as far and wide as possible having it all linked on the Cafe' in one thread! At this same time, a pool of volunteer "Q2 Cafe' Map Reviewers" could go about reviewing each map at their leisure in a 'pros/cons/suggestions' format like Rueiner from NIN came out with the other day. That was pretty neat I thought.
I would advise making each showcase and reveiws all in one thread 'till the next showcase comes, then make a new thread.. etc
This may even open up a chance for mappers to work together more or something. I was gonna suggest this idea soon but haven't come up with answer's to it all yet. Like.. I'm not sure how you would pick how often or when to hold the showcases yet, hmmm.
Having them like 4 times a year seems like a good starting point. Some turn their maps in this time, some turn their maps in next time, and so on...
The general goal would be for mappers to create a map they are proud of and to help other mappers if possible. The goal would not be trying to 'outdo' any of the other mappers. Surely I speak correctly when I say that the drive to create Q2 maps in 2007 is from the love of doing it, not from "competing" or "winning". Think of it this way too.. everyone's artistic abilties and sensibilities couldn't possibly all be the same. We're all just one big damn art class lol. Remember those? lmao..
if I could, I would make a quality map each month. hope I ever get to the point where this is possible ;D
what I said means just that I prefer quality over quantity, and that low - and no- standard maps don't do nothing for me. only well done maps count, at least halfway decent well done.
I definitely agree with wanting quality first. All I'm hoping to get across is there have been some really great maps that didn't take long to make that turned out to be real keepers. If memory serves me correctly, I think Q3DM17 was originally a test map that only took a couple of hours to build. Looking back over the last 8 years, you will see that this has been THE most played Q3A map. Sometimes everything just works right!
If a person lives in a bathroom, would that make him/her a "loo tenant"? - Philosoraptor
Post by Whirlingdervish on Apr 23, 2007 12:23:39 GMT -5
I can see some positive and some negative outcomes to this idea, and since I haven't had much time to sit back and ponder them and place values upon them, I'll just list 'em.
more maps for the community
a boost to everyone's motivation to complete some maps
less pressure than a contest environment
increased ability to playtest and get input on a map from the community before the "final release"
shifts the focus to solid gameplay and away from super intricate architecture
a possibility of lower quality as mentioned above (not a given, just a possibility)
making lots of small simple maps isn't quite as popular as making 1 glorious huge one..
less time to spend texturing and making everything fit together perfectly may cause some maps to be uglier than originally intended
there's an increased chance of participants to suffer from "mapper's block" as they will be quickly using up all their ideas for new maps. (could lead to more creativity though..)
there are already tons of smaller maps that were made rather quickly and it gets harder and harder to make one that feels original cause "someone's already done it.."
with all that said,
I personally feel that the overall quality of new maps is slightly more important to growing our section of the community than the number of new maps we put out. Both are very important though.
The # of new maps greatly increases the chances that people will see one they've never seen before and wonder how it's done. (and perhaps be inspired to try making one themself)
The high quality of new maps coming out seems to cause those that have made one before to strive to do better than they've done in previous attempts.. (slick gameplay and intricate architecture are both needed here to spark our imaginations)
either way, I think "more maps" is better than "no more maps".
Post by AAAGGHHH!! on Apr 23, 2007 15:07:15 GMT -5
Sounds good Le Ray and WD. but I really can't see a monthly thing as the way to go strictly myself. The people who do not care for small maps or who like creating something more elaborate, can just turn theirs in for the next 'Showcase'... besides, all you guys know how hard it is to find time for your hobbies!!!!! IT's really hard!!!!.. I have no idea how I would keep up with reviewing every map that comes out myself. I mean dang, if it's every month!!! I do all kinds of stuff and never have a schedule really. Perhaps some of you are like that... etc.. seperate from a monthly "Maniac Mapper's Spotlight" perhaps. lmao.. How many of you want to make a map a month? Every month? hehe Why not speed map all you want and turn in all your maps for a 3 month period?
Time is not on my side for much more input atm, sry. I cant keep up with the new posts at this forum as well as I'd like, and I am about to be around less as things come up.. very static time with this computer after today for a while...
but, I wouldn't limit anything ever myself, especially limiting textures in any way. Some of you may throw tomatoes at me for saying that, (or other stuff here at the Cafe'), but it just doesn't make sense to me to ever limit anything in art. Why would anyone ever come up with something like that? ...I just don't understand that yet guys. Help me out.
But I sorta have been planning to like.. Finalize and make it all up as if it was my project alone, then just blurt it all out. This all may seem like I want it all "my way" or whatever, but the reality is that all I, or anyone else could hope for, is a really "good" way to do it. A way that works for the community, complements the artwork, and most fairly streamlines the work. Not to say that anyone does, but who cares who came up with what, and all that. All that will be forgotten after so long and it doesn't matter anyway.
yes I do believe with a few guidelines for
reviewers mappers and the Cafe'
..it should be able to be pulled off easier after like the first one... tweak it after that..
I have so much to do tho and cannot be around much right now. ...will read u guys' ideas as I can and will plan/create as much as I can, and will report back asap.
So far tho, I would just take the points I was talking about and list them out. Then, strike them down one by one with a better answer. Or, use them all and add to it.
Man I been on this computer for days now. I got mega stuff to do now. lol
Good luck with yall's ideas!
Last Edit: Apr 26, 2007 20:44:24 GMT -5 by AAAGGHHH!!
WD...some of those cons can be worked to everyone's advantage. Hear me out...
Let's say everyone jumps into this head first...making maps in much less time. What inevitably happens is everyone will learn the editors better, become more efficient, get rid of ideas that are too "iffy" and time consuming to worry about. In esence, many of us would become more efficient and better mappers. In learning from what you have done with the speed mapping, you can apply those techniques to other maps you would want to take your time with.
Just my $.02
If a person lives in a bathroom, would that make him/her a "loo tenant"? - Philosoraptor