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Post by Le Ray [Q2C] on Apr 21, 2007 6:49:49 GMT -5
Everyone, Panzer and AAAGGHHH!! mentioned having montly speed mapping or maybe a mapping showcase here on the Cafe'. I'm starting this thread so we can talk about our ideas and see how others feel about it. So if you have any ideas on this, please post them here.
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Post by Wixen1 [Q2C] on Apr 21, 2007 7:38:41 GMT -5
Sounds like a nice idea.. W1
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Post by grieve[Q2C] on Apr 21, 2007 9:12:41 GMT -5
wrong direction. we need more quality, not more quantity.
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X7[Q2C]
Clan Q2C
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Posts: 1,429
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Post by X7[Q2C] on Apr 21, 2007 10:32:39 GMT -5
Sounds good
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Post by napalmdeath on Apr 21, 2007 11:46:25 GMT -5
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Apr 21, 2007 21:20:04 GMT -5
wrong direction. we need more quality, not more quantity. So what you're saying is you only get quality maps if it takes 6 months to complete? I think we can do better than that.
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Post by grieve[Q2C] on Apr 22, 2007 5:50:54 GMT -5
well, it takes as long as it takes to do it. if I could, I would make a quality map each month. hope I ever get to the point where this is possible ;D what I said means just that I prefer quality over quantity, and that low - and no- standard maps don't do nothing for me. only well done maps count, at least halfway decent well done.
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Post by Le Ray [Q2C] on Apr 22, 2007 8:00:56 GMT -5
Well, let's kick around some ideas on this. Maybe we can come up with some good ideas. Personally, I think the Q2 Mapping Scene needs a kick in the "butt", cause it's really slow now. Maybe this will generate a lot of new maps. What do you guys think would be some of the guidelines? I know AAAGGHHH!! had some good ideas in another post, maybe we could use some of them?
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Post by Le Ray [Q2C] on Apr 22, 2007 8:02:59 GMT -5
This is AAAGGHHH!!'s post. Wanted to bring it here.
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Post by AAAGGHHH!! on Apr 22, 2007 8:59:40 GMT -5
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Apr 22, 2007 10:09:19 GMT -5
well, it takes as long as it takes to do it. if I could, I would make a quality map each month. hope I ever get to the point where this is possible ;D what I said means just that I prefer quality over quantity, and that low - and no- standard maps don't do nothing for me. only well done maps count, at least halfway decent well done. I definitely agree with wanting quality first. All I'm hoping to get across is there have been some really great maps that didn't take long to make that turned out to be real keepers. If memory serves me correctly, I think Q3DM17 was originally a test map that only took a couple of hours to build. Looking back over the last 8 years, you will see that this has been THE most played Q3A map. Sometimes everything just works right!
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Post by Le Ray [Q2C] on Apr 23, 2007 6:59:42 GMT -5
OK guys, so if you were putting out some simple rules for the contest, what would they be?
example:
1 - Maps need to be finished by 1st of the moth. 2 - Maps can contain this many textures
Please list your rules like this and we can tweak them later on.
I think we would also have to go out there and let everyone know what we're doing. Maybe we can write up a message and post the same one on each site?
This is a good idea and if we can get it going, I can create a new area on the Cafe' for this project.
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Whirlingdervish
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Post by Whirlingdervish on Apr 23, 2007 12:23:39 GMT -5
I can see some positive and some negative outcomes to this idea, and since I haven't had much time to sit back and ponder them and place values upon them, I'll just list 'em. pros: more maps for the community a boost to everyone's motivation to complete some maps less pressure than a contest environment increased ability to playtest and get input on a map from the community before the "final release" shifts the focus to solid gameplay and away from super intricate architecture cons: a possibility of lower quality as mentioned above (not a given, just a possibility) making lots of small simple maps isn't quite as popular as making 1 glorious huge one.. less time to spend texturing and making everything fit together perfectly may cause some maps to be uglier than originally intended there's an increased chance of participants to suffer from "mapper's block" as they will be quickly using up all their ideas for new maps. (could lead to more creativity though..) there are already tons of smaller maps that were made rather quickly and it gets harder and harder to make one that feels original cause "someone's already done it.." with all that said, I personally feel that the overall quality of new maps is slightly more important to growing our section of the community than the number of new maps we put out. Both are very important though. The # of new maps greatly increases the chances that people will see one they've never seen before and wonder how it's done. (and perhaps be inspired to try making one themself) The high quality of new maps coming out seems to cause those that have made one before to strive to do better than they've done in previous attempts.. (slick gameplay and intricate architecture are both needed here to spark our imaginations) either way, I think "more maps" is better than "no more maps".
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Post by AAAGGHHH!! on Apr 23, 2007 15:07:15 GMT -5
Sounds good Le Ray and WD. but I really can't see a monthly thing as the way to go strictly myself. The people who do not care for small maps or who like creating something more elaborate, can just turn theirs in for the next 'Showcase'... besides, all you guys know how hard it is to find time for your hobbies!!!!! IT's really hard!!!!.. I have no idea how I would keep up with reviewing every map that comes out myself. I mean dang, if it's every month!!! I do all kinds of stuff and never have a schedule really. Perhaps some of you are like that... etc.. seperate from a monthly "Maniac Mapper's Spotlight" perhaps. lmao.. How many of you want to make a map a month? Every month? hehe Why not speed map all you want and turn in all your maps for a 3 month period? Time is not on my side for much more input atm, sry. I cant keep up with the new posts at this forum as well as I'd like, and I am about to be around less as things come up.. very static time with this computer after today for a while... but, I wouldn't limit anything ever myself, especially limiting textures in any way. Some of you may throw tomatoes at me for saying that, (or other stuff here at the Cafe'), but it just doesn't make sense to me to ever limit anything in art. Why would anyone ever come up with something like that? ...I just don't understand that yet guys. Help me out. But I sorta have been planning to like.. Finalize and make it all up as if it was my project alone, then just blurt it all out. This all may seem like I want it all "my way" or whatever, but the reality is that all I, or anyone else could hope for, is a really "good" way to do it. A way that works for the community, complements the artwork, and most fairly streamlines the work. Not to say that anyone does, but who cares who came up with what, and all that. All that will be forgotten after so long and it doesn't matter anyway. yes I do believe with a few guidelines for reviewers mappers and the Cafe' ..it should be able to be pulled off easier after like the first one... tweak it after that.. I have so much to do tho and cannot be around much right now. ...will read u guys' ideas as I can and will plan/create as much as I can, and will report back asap. So far tho, I would just take the points I was talking about and list them out. Then, strike them down one by one with a better answer. Or, use them all and add to it. Man I been on this computer for days now. I got mega stuff to do now. lol Good luck with yall's ideas!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Apr 23, 2007 20:46:59 GMT -5
WD...some of those cons can be worked to everyone's advantage. Hear me out...
Let's say everyone jumps into this head first...making maps in much less time. What inevitably happens is everyone will learn the editors better, become more efficient, get rid of ideas that are too "iffy" and time consuming to worry about. In esence, many of us would become more efficient and better mappers. In learning from what you have done with the speed mapping, you can apply those techniques to other maps you would want to take your time with.
Just my $.02
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