Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 26, 2008 21:25:33 GMT -5
Thanks for the help on the last post, now how about a wall which enemies can pass through but weapon fire can't?
- Mike
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 26, 2008 23:05:23 GMT -5
This works A trans texture with: Brush Contents = 469762112 mist = 64 monster = 67108864 detail = 134217728 translucent = 268435456 Surface Properties = 16 trans33 = 16 The " monster" Brush Contents you don't have, so I'm giving my custom Quake2 QuArk files. This zip has my custom DataQ2.qrk, Q2Entities.qrk, Q2Textures.qrk You only need to use the DataQ2.qrk. I have added all the texture Face Flags for Quake 2. Test weaponfire.qkm and weaponfire.bsp , texture used fx/clear.wal www.deaconstomb.org/uploaders/uploads/weaponfire.zipX7
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Post by Riz [Q2C] on Jul 1, 2008 17:18:22 GMT -5
Hey how about them nano walls from the movie Doom. Movie kinda sucked but them walls were pretty cool.
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