spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 27, 2008 19:43:48 GMT -5
I'm almost done with my Quake II map for the contest but I've got some more questions. ;D I'm unsure of the settings and tools to use for the final compilation.
1) Which tools do you use? I'm using qbsp3, qvis3 and qrad3 atm. Is this a good choice? What about arghrad? Do you use that instead of qrad3? Something else?
2) Are there any special settings you use on the command lines for the tools for the final compile that I could start with? (I know that there is no 'best setting' and that I'll have to tweak and adapt the command line options, but is there anything common I should start with?)
Thanks in advance,
spirit
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Aug 28, 2008 13:58:02 GMT -5
dervish.tastyspleen.net/files/buildutils.zipI use qbsp3, qvis3 and the arghrad 3.0 beta release. There are some settings you can run with qvis to make the sky cuts more efficient and there were also a couple I used to use with my Arghrad for smoother ambient lighting, but I can't seem to remember them now..
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 28, 2008 18:12:13 GMT -5
Thanks for the link and info!
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