spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Sept 4, 2008 6:58:37 GMT -5
How do you add cell shading to a Quake 2 map? Is it just the textures that make maps like these look cell shaded or are there special compiler commands that add to the effect? EDIT: I'm not talking about mods or alternative engines/clients here.
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SkiesOfBordom
Quake 2 Mapping Club
Welcome to Skyz's Domain[x=skiesofbordom ][x=skiesofbordom ][x=skiesofbordom]
Posts: 367
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Post by SkiesOfBordom on Sept 4, 2008 8:51:30 GMT -5
solid color textures + careful outlining in black.
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Sept 4, 2008 13:52:18 GMT -5
Oh thoooooooooooose, you must understand that Neal & Bob sold their already tarnished souls to the devil for a price...what they got for the meager sum was the power to perform voodoo-black-magic with the vanilla Q2 engine sans modifications. For a similar kind of map (and about my all time favorite Q2 insta map) see here... j-spot.backshooters.com/jabs.html
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Post by James on Sept 5, 2008 12:25:35 GMT -5
Lol me and Skies played rails there once.
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