Post by jehar on Mar 10, 2009 13:51:49 GMT -5
Quoted from Tastyspleen:
I'm reviewing last Friday's Countdown to Quake Con Registration Party. It was suggested to try as many quake 2 connections to one server as possible. The goal is 256 because it is theoretically possible to serve that many clients.
Soooo..... We need a map!!
I would like to propose a giant 256 player map. Every mapper who wants to contribute, please respond. The mapping will take place as follows. Everyone who would like to participate will be assigned a number order. The mapper who gets #1 starts and has 3 days(time limit subject to change) to put together a series of rooms (don't bother lighting, but please align all of your textures) The next 3 days we pass the unfinished map to mapper 2 who has free reign to add whatever he wants and change anything he wants. This will follow suit until all of the mappers get a first pass. After the final mapper takes a pass, then the map will be reviewed in reverse order for 24 hours each. The last mapper will go back and make any changes and follow back up the line in reverse order. The first mapper will make final changes and then release the map for testing!
We'll also put together a specific team to work on lighting. (Seeing as we're looking at some unbelievable compile time)
Rules:
#1) Please stick to stock textures, sound, and env files. This map should be about 5MB in size. Don't make it any more painful for the clients to download!
#2) All files passed to the next person should be in .map format unless you have pre-arranged to use the same editor and would rather keep it in a native format
#3) Please do not use Qoole2.5 (I say this reluctantly as I am a huge fan of it) as it have been known to kill or otherwise corrupt .map's. Also N'Pherno's Deathmatch Maker 2 should be avoided for similar reasons
#4) Stick to adding new content and limit the amount of changes that you do to the previous mapper's work. This is to keep good with the timeline and to be sure that we create enough rooms.
#5) Ben random DM generator would be a GREAT start for the map
#6) If you miss your deadline, we'll be flexible; but without notice we will move to the next mapper using the file that you were originally passed and ignore your changes.
I think that this will be fun!
peewee_RotA said:
I'm reviewing last Friday's Countdown to Quake Con Registration Party. It was suggested to try as many quake 2 connections to one server as possible. The goal is 256 because it is theoretically possible to serve that many clients.
Soooo..... We need a map!!
I would like to propose a giant 256 player map. Every mapper who wants to contribute, please respond. The mapping will take place as follows. Everyone who would like to participate will be assigned a number order. The mapper who gets #1 starts and has 3 days(time limit subject to change) to put together a series of rooms (don't bother lighting, but please align all of your textures) The next 3 days we pass the unfinished map to mapper 2 who has free reign to add whatever he wants and change anything he wants. This will follow suit until all of the mappers get a first pass. After the final mapper takes a pass, then the map will be reviewed in reverse order for 24 hours each. The last mapper will go back and make any changes and follow back up the line in reverse order. The first mapper will make final changes and then release the map for testing!
We'll also put together a specific team to work on lighting. (Seeing as we're looking at some unbelievable compile time)
Rules:
#1) Please stick to stock textures, sound, and env files. This map should be about 5MB in size. Don't make it any more painful for the clients to download!
#2) All files passed to the next person should be in .map format unless you have pre-arranged to use the same editor and would rather keep it in a native format
#3) Please do not use Qoole2.5 (I say this reluctantly as I am a huge fan of it) as it have been known to kill or otherwise corrupt .map's. Also N'Pherno's Deathmatch Maker 2 should be avoided for similar reasons
#4) Stick to adding new content and limit the amount of changes that you do to the previous mapper's work. This is to keep good with the timeline and to be sure that we create enough rooms.
#5) Ben random DM generator would be a GREAT start for the map
#6) If you miss your deadline, we'll be flexible; but without notice we will move to the next mapper using the file that you were originally passed and ignore your changes.
I think that this will be fun!