X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on May 28, 2009 10:22:10 GMT -5
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 5, 2009 8:10:17 GMT -5
From the title it looks as though a chick made this unit...Nice...I like gamer chicks...unless I am wrong and that's a dudes name...
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Post by Wixen1 [Q2C] on Jun 5, 2009 15:31:30 GMT -5
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Post by draxi on Jun 5, 2009 17:54:15 GMT -5
I think he was referring to the name "Andrea" Sure sounds feminine to me, but then again.. It could just be Italian
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Post by Wixen1 [Q2C] on Jun 6, 2009 0:29:44 GMT -5
Yeah, I guess it depend of the country you come from. Elmo and Andrea Bocelli -W1
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 7, 2009 8:23:25 GMT -5
ok ok enough guys...I was just wondering...nothing more, so stop it now!
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Post by peeweerota on Jun 7, 2009 10:00:20 GMT -5
re-railing this topic (and doing 200 damage?) this is a very fun SP campaign. The weapon damages are tweaked as well to make things more interesting. The regular shotty does about 60 damage total instead of 48. The ETF rifle does more damage than it did in rogue. The nuke from rogue is now a useful item. The disintegrator is put back in and placed so that it's finally useful. It is best used for killing flyers and other flying baddies.
The levels are very nice. The first thing you should notice is that the main features of most maps are made using prefabs from regular and expansion SP maps. Extensive and relatively nonlinear maps are built from these prefabs and they are simply stunning. It is to the point that the prefabs are less of a copy and paste, but more of a base for functional theme that ties in perfectly with the existing standard and expansion campaigns.
My only complaint is that on top of having well placed enemies for interesting and dynamic fights, the "hardness" is increased by placing large amounts of overpowered monsters. The gunners with power shields that take 4-5 rails is an interesting twist. The flyer bosses with power shields that take over 20 rail shots is boring and quite annoying. There is a power1 themed map with an endless barrage of overpowered monsters that gets to the point of monotony.
Apart from that, it's a very well put together game.
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Post by peeweerota on Jun 10, 2009 5:38:32 GMT -5
Did everyone find the secret at the end? The "credits" that rolled were pretty funny.
The very last "level" in the subway was extremely well done. I'm equally as impressed as I was with the level in Quake 4 in which you travel inside the space pods to enter one of the nexus towers. Great work!
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jun 11, 2009 16:27:51 GMT -5
These are some quality maps, well worth the download!
Forgot how much fun SP Quake 2 is.
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