spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jun 23, 2009 4:54:10 GMT -5
I'm having some trouble using sunlight in Quake 2: Using sunlight creates ugly spots on the lightmap when using qrad3 v1.04: With arghrad v1.0, there is no sunlight at all: EDIT: Just updated to arghrad 2.01, no changes. Do you have to activate the sun on the command line because arghrad ignores the stuff in worldspwan or something? According to the readme, it should work from worldspawn. Am I doing something wrong or are the tools buggy? Should I use other versions or something? EDIT: Ok, I solved it myself. You need to define a light value (in the surface properties) for all your sky textures, then it works with arghrad 2.01. With qrad3 I get the spots, but I don't care. Using arghrad 2.01 instead.
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Jun 23, 2009 12:01:49 GMT -5
there is a slightly newer version of arghrad that was in beta before argh dissapeared, which fixed some of the problems with the _sun features and had some extra command line options. you can find it here: dervish.tastyspleen.net/files/buildutils.zipdepending on how the brushes are cut up in qbsp, it may still have a few weird graphical errors along the edge of certain tris when using too many light sources on the same surface. I notice it works best if you use chopsky to ensure that your sky brush isnt being cut into a million more small tris than it needs to have.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Jun 28, 2009 21:21:57 GMT -5
spirit, it's entirely possible to compile Quake2 levels with q2wmap. Just use the -legacy switch.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jun 29, 2009 11:10:41 GMT -5
Hm, that sounds like a great option. Thanks for reminding me!
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Jun 29, 2009 11:21:29 GMT -5
Sure Don't forget to copy your .wal textures into ~/.quake2world/default in order for q2wmap to find them, too.
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