tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 24, 2009 18:29:06 GMT -5
I love working with QERadiant when I design maps, but now I've got a 64-bit O/S, I have found that QERadiants install program won't work - not even in compatability mode ... ...I know there's some of you here reading this right now saying "get a different editor!" or "install a later version!"...Well, to those poeple thinking that, I don't want to install a later version. God knows 1.5.0 of GTKRadiant has support for every BSP based id Software engine out, but in saying that the editor is missing alot of things as well, like a heap of shaders for the Quake 3 engine, and other mapmedia data for other games like Quake 4, plus the feel of the editor doesn't feel the same anymore. At the moment I use version 202 for Quake 3, but I want to keep using version 1.35/1.47 for Quake 2, as version 202 is hard coded for Quake 3 Arena/Team Arena. If anything, is there somewhere online that has the binaries instead of the install files for 1.47?
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Post by knightmare on Jun 27, 2009 21:27:53 GMT -5
Do you have a computer laying around that runs an older Windows version, such as XP 32-bit, Win2K or even Win98?
Just install it on that computer, and copy the QERadiant folder over. You'll need to set your preferences when you start Radiant, but everything else is stored in the program folder.
I keep all my games and Radiant on a data partition, and I've never had to reinstall them, but have copied them from hard drive to hard drive as I've upgraded my computer over the years.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 28, 2009 3:44:19 GMT -5
Nah no spare PCs lying around...I suppose I could install it on my mums PC and copy the data files to Flash Drive, and then put it on my system I'll give that a go...I'll keep you posted.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Jun 28, 2009 21:20:41 GMT -5
Learn NetRadiant.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 29, 2009 2:26:12 GMT -5
Thanks for the tip Knightmare...I did what you suggested, and it's workin like a charm now on my PC...Now I can finally finish my maps!
Jadolyn. I have had a look at NetRadiant...Pretty much like GTKRadiant, but if they're aiming to make it more stable it should turn out to be a good editor.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Jun 29, 2009 11:23:36 GMT -5
Yea, NetRadiant is probably your best option if you want to eventually take on other games. There is, of course, a learning curve associated with picking up a new editor. But by hanging onto a really old [buggy] one, you're only holding yourself back.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 30, 2009 6:26:50 GMT -5
Mate I don't know what you been drinking. but when it comes to using Radaint for editing Quake 2, version 1.47 is IMO THE BEST version to use purely for Quake 2. Sure I might use a newer version for other games, but 202 is perfect for Quake 3 Arena, and Doom3/Quake 4 have the editor buily into the game engine code, so I don't really have to download a newer version, but if I can get a newer version for later games, then I have that option. Version 1.47 and 202 are the ones I feel most comfortable with and they suit my editing style for both Quake 2 and 3.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Jun 30, 2009 6:37:39 GMT -5
I think you place too much importance on a few minor feature additions/removals/changes. It's really not -that- hard to switch between any of them. And if you keep telling yourself that it is, like I said, you're only holding yourself back. To learn is to grow.
The newer editors bring years of bug fixes and enhancements to the table (driven by feedback from industry professional designers, no less). And they're also cross-platform. Meaning that while you're ancient version of QeRadiant doesn't even run on recent Windows, the newer editors run on all flavors of Windows, Linux, and I think even Mac.
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j3st3r
Quake 2 Mapping Club
Posts: 99
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Post by j3st3r on Jun 30, 2009 19:12:22 GMT -5
Qeradiant ftw!
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jun 30, 2009 21:00:59 GMT -5
I don't wanna spark a debate over what version of this editor is good and which is bad. Like I said I am comforable with these versions for these game engines. I haven't edited for Doom 3 or Quake 4 in a long time. I make maps for Quake 2 and Quake 3, using the aformentioned version of radiant which are programed to make maps for these engines... QERadiant 1.47 is running fine on my 64-bit XP install now I did what Knightmare recommended, and version 202 installed fine, so please, with respect, for now, these will suffice. If I want to edit a newer engine, I'll be sure to check NETRadiant out....I am not being biased or anything towards NETRadiant, I was just trying to find a way to get my editors to install/work in 64-bit XP, and now I have, I am happy to keep using these versions. Yes to learn is to grow, but I'd rather leave game design to someone else. I have more important "real world" things to take care of right now, and it doesn't involve a PC.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Jul 1, 2009 6:45:27 GMT -5
You didn't have to get defensive. Ah well.
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