Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Nov 25, 2009 0:27:08 GMT -5
Well, how's'about a theme driven, un-judged map "project" then... Eh? LeRay's map for the last contest has been on my mind (specifically the moving elements). The idea of an entire map effort combined or otherwise that focuses on movement would be interesting. Ooooor, something along the lines of PeeWee's map but focused on linear progression. Let me 'splain... - No need for it to be dm or sp (think sp without monsters). - Every room/area/zone/whatever needs to have things that move or animate. - Maybe even maps that are timing, puzzle or platforming based. - All focused on moving stuff... Eh? Eh? EH!!! In the Farcry series on the Xbox there was a large community for Obstacle courses (made 2 of them myself). I'd really like to see more of them in Quake. While not really an obstacle course, Half-Life's "Weird Comic Art" was a hoot and then there's 3 units within Quake and HL that were sheer HELL..
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Post by peeweerota on Nov 25, 2009 8:46:23 GMT -5
In the Farcry series on the Xbox there was a large community for Obstacle courses (made 2 of them myself). I'd really like to see more of them in Quake. While not really an obstacle course, Half-Life's "Weird Comic Art" was a hoot and then there's 3 units within Quake and HL that were sheer HELL.. GOTO jump
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Nov 30, 2009 19:26:14 GMT -5
Hey all~ Haven't been around in awhile...
Love the idea of an animated / puzzle mapping contest. I've done lots of experimentation in this area, and always have a great time...
My classic "Fours2d.bsp" (available on Tasty's Mutant server), is an example of what I do, and a very mild one at that! It derives from an original idea where the map is the weapon, and it's all about killing people with booby-traps set up in the map!
There are two main problems with this kind of thing though: 1. Most people like straight-up vanilla maps, and shower hate upon anything that moves in a map! 2. Moving items that are intended to be stood upon (trains, plats, etc.), get really screwy when subjected to the ravages of internet lag!
But dammit, it's great fun! I'm all for it!
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Post by peeweerota on Dec 6, 2009 6:42:32 GMT -5
Found this video of a gloom map by chance. It has some really cool traps, and i think it proves that the concept of a trap-map is both possible and fun. www.youtube.com/watch?v=fO2-yw0c7GI
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Dec 6, 2009 9:45:12 GMT -5
Found this video of a gloom map by chance. It has some really cool traps, and i think it proves that the concept of a trap-map is both possible and fun. www.youtube.com/watch?v=fO2-yw0c7GICool lookin map lools like fun X7
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