Post by X7[Q2C] on Nov 16, 2009 6:54:22 GMT -5
QuArK 6.6.0 Beta 3 is HOT off the press!
So here are the major highlights:
Both Editors:
* Added a horizontal scrollbar in the treeview.
* You can now "uninstall" gamemodes: just delete the addons-directory of that game.
* Added IWI loading; this is the texture format used by Call of Duty 2 and higher.
* Fix a major slowdown in the progressbar drawing routine.
Map Editor:
* Some games want textures with Alpha in a different format; this fixes a saving-texture problem in Quake 3 mode.
* Grayed out beziers can now not be selected in views anymore.
* Fix some problems with the FAKK2 and EF2 compilers producing bad BSP filenames.
* And various improvements here and there!
Model Editor:
* Completely revamped vertex Linear draglines system, increasing its reaction and drawing time to twenty times faster(!).
* Added full Vertex U,V Coloring support to the bones Specifics page.
* Added asi model format importing plugin.
* ASE model exporter can now export .cm collision model files.
* Added a .md3 model importer, with tag support.
* Added a .md5mesh and .md5anim model exporter, with bone support.
* Support started for granny .gr2 model importing with bones.
* Added complete section in the InfoBase Docs about tags with F1 links, the new Bones, Vertex Color and Weights.
* Added support for animation interpolation - (computation of added movement to emulate game action).
* And lots and lots more! Just try it out, and you'll see!
See NEWS.txt for more details about changes and fixes. Also, see DONATORS.txt for people that made this release possible.
sourceforge.net/project/showfiles.php?group_id=1181
X7
So here are the major highlights:
Both Editors:
* Added a horizontal scrollbar in the treeview.
* You can now "uninstall" gamemodes: just delete the addons-directory of that game.
* Added IWI loading; this is the texture format used by Call of Duty 2 and higher.
* Fix a major slowdown in the progressbar drawing routine.
Map Editor:
* Some games want textures with Alpha in a different format; this fixes a saving-texture problem in Quake 3 mode.
* Grayed out beziers can now not be selected in views anymore.
* Fix some problems with the FAKK2 and EF2 compilers producing bad BSP filenames.
* And various improvements here and there!
Model Editor:
* Completely revamped vertex Linear draglines system, increasing its reaction and drawing time to twenty times faster(!).
* Added full Vertex U,V Coloring support to the bones Specifics page.
* Added asi model format importing plugin.
* ASE model exporter can now export .cm collision model files.
* Added a .md3 model importer, with tag support.
* Added a .md5mesh and .md5anim model exporter, with bone support.
* Support started for granny .gr2 model importing with bones.
* Added complete section in the InfoBase Docs about tags with F1 links, the new Bones, Vertex Color and Weights.
* Added support for animation interpolation - (computation of added movement to emulate game action).
* And lots and lots more! Just try it out, and you'll see!
See NEWS.txt for more details about changes and fixes. Also, see DONATORS.txt for people that made this release possible.
sourceforge.net/project/showfiles.php?group_id=1181
X7