yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Mar 4, 2010 1:24:49 GMT -5
Well, it's been quiet on the mapping front lately, yet, my friends and myself have been splashing our guts all over this clusterf**k I made up a few weeks ago.
Get yer jump skillz polished, and get ready to be disoriented!
It's Shardac, baby! Smokey goodness!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Mar 4, 2010 1:25:50 GMT -5
A screenie for y'all! It's a one-big-room-with-nowhere-to-hide kinda thing, so this pretty much shows it all!
All Yendor's maps need some kind of instruction manual, but this one's simple: Shoot the little lava cones on the bottom of some of the platforms to toggle the lava on and off... this is an important aspect of playing this map!
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Mar 4, 2010 11:06:10 GMT -5
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Mar 4, 2010 17:06:08 GMT -5
Thanks for the additional screen shots! You captured a a few very nice angles! So cool to see my logo in lights! By the way, this map took about 3 hours to make... and yes, I know it shows!
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Post by peeweerota on Mar 4, 2010 19:41:04 GMT -5
It was very fun to mess around in. I'm thinking of starting up another server port and putting this in the rotation.
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Mar 5, 2010 8:55:10 GMT -5
Experimentation is the only way you will ever break out from the pack. Nothing wrong with a weird map or two every once in a while. It usually sparks the imagination!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Mar 5, 2010 11:56:46 GMT -5
Ha, thanks! Indeed, I don't think it's worth my time to make a "normal" map! Always experimenting with new stuff, and dragging my Quake-head friends through the mess!
I know I'll never make a great simple DM map along the lines of Maric or those ZTN maps, so I live to press the envelope of what our beloved Q2 engine can, or is supposed to, do.
I love the mist/smoke effect in this map - I'm surprised it's not used more in Q2 maps...
Shardac was intended as a 1v1 (2player) DM map - simple and to the point. With only two people the lava at the bottom becomes a large strategic aspect of playing this one (shoot the lava cones on the bottoms of some of the platforms to raise/lower the lava in the water at the bottom). Hear someone grab the quad? Raise the lava for some good fun!
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Mar 6, 2010 17:17:21 GMT -5
PeeWee - didn't see your comments till just now! Glad you thought jumping around Shardac was entertaining - I like a challenge beyond the normal flat paved surfaces, but it not popular to have weird angles in maps, probably due to the Engine's odd behavior on such surfaces.
Anyhow, look forward to dropping some corpses on this one (and the others) on your new server!
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mik1
Flyer
Posts: 15
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Post by mik1 on Apr 10, 2010 6:44:26 GMT -5
PeeWee - didn't see your comments till just now! Glad you thought jumping around Shardac was entertaining - I like a challenge beyond the normal flat paved surfaces, but it not popular to have weird angles in maps, probably due to the Engine's odd behavior on such surfaces. Anyhow, look forward to dropping some corpses on this one (and the others) on your new server! have you ever played MDK2?
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