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Post by laurahentschel on Oct 13, 2010 19:03:32 GMT -5
Hello. Thank you all in advance. I need to know if I can put an item like ammo floating in the air in some way, from an override.
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Post by laurahentschel on Oct 13, 2010 21:45:59 GMT -5
Wrong forum for my topic?
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Post by Wixen1 [Q2C] on Oct 13, 2010 21:59:36 GMT -5
Wrong forum for my topic? Nah, but I guess you will have to wait until someone comes by to answer the question. -W1
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Post by laurahentschel on Oct 13, 2010 22:03:55 GMT -5
OK. Thank you =)
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Post by laurahentschel on Oct 14, 2010 1:11:43 GMT -5
btw. I saw this in Jester's jtuat.bsp The railgun is over nothing, in the air.
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Post by laurahentschel on Oct 14, 2010 4:55:35 GMT -5
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Post by LHentschel on Oct 16, 2010 19:21:44 GMT -5
No. Te problem was not fixed. If I use this the ship looks big { "origin" "1490 -54 272" "classname" "ammo_slugs" "count" "50" "angle" "174" "model" "models/ships/bigviper/tris.md2" } Why if i use this the ship looks small? { "classname" "misc_viper" "targetname" "ship1" "target" "ship1_p1" "origin" "1491 14 -68" "speed" "850" "angle" "130" "model" "models/ships/bigviper/tris.md2" }
How can I do to put a floating space ship but with his big size?
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Post by LHentschel on Oct 16, 2010 19:25:48 GMT -5
Also I tried this and not work... { "classname" "misc_viper" "targetname" "ship1" "target" "ship1_p1" "origin" "1491 14 -68" "speed" "850" "angle" "130" "model" "models/ships/bigviper/tris.md2" }
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Post by Wixen1 [Q2C] on Oct 16, 2010 19:47:33 GMT -5
Well, I dont map anymore, but I am sure some of our members knows about this. And welcome to the site. -W1
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Post by LHentschel on Oct 16, 2010 20:50:26 GMT -5
Thanks
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Post by draxi on Oct 17, 2010 5:15:16 GMT -5
I don't get it, are you trying to make ammo_slugs floating?
The only way I know, is to put a 1x1 unit large brush in one of the corners for the ammo box, and make it invisible and slick..
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Post by LHentschel on Oct 17, 2010 16:13:48 GMT -5
I want a mother ship over floating the map. Must be huge. But i want to do it from a override, because I dont know about decompile and compile, and is not right I think. Thank you
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reflex
ShotGun Guard
Posts: 47
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Post by reflex on Oct 21, 2010 8:08:09 GMT -5
Gladiator bot comes with an easy converter for .bsp to .map, I dunno if the licensing for the map you are working with will allow it though.
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Post by LHentschel on Oct 22, 2010 14:09:03 GMT -5
Maybe not. But is the same with the edge an original DM id sfotware map. There are many versions of all DM Maps. Anyway i would not know how to add the invisible element in the air to put the space ship over that element. Because i dont know 3d design. Thank you
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Oct 22, 2010 17:03:15 GMT -5
You'll need an editor like GtkRadiant and the .map file. You create a brush under the entity and assign the surface properties slick & nodraw to it. I'm on my way to a party & drunk atm but I'll explain it in greater detail tomorrow if needed.
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