Post by peeweerota on Sept 22, 2010 19:56:20 GMT -5
This map is going to be a rail smash hit with a bit of deathmatch fun sprinkled in between. The low scores reflect only the technical limitations and the bland texturing. The whole giant open room is not very original but that does not subtract from the fun of the map.
A few of the technical things that I noticed was a separate water "room" on the bottom I assume was used for lighting. That could have been sealed off and handled a little better. In fact it would have knocked off about 1/4th of the r_speeds that way. I'll let Dervish elaborate on this as he has discussed the same issue a few times before.
The other technical issue I noticed was the sky. I don't think that there was any particular reason to raise it. It probably should have been left flat. On top of that if you set your gl_showtris 1, you'll see that it got cut really really weirdly during the compile. There must have been at least 100 unnecessary polys up there. I don't know why that happened but even a hint brush or even some clever detailing could have helped.
Anyway enough ranting about technical stuff. This map was a great entry and I'm glad that you took the risk to place this kind of map in the mix. Regardless of your place in line, the players are in for a treat to have an entry in the giant arena/rail map category. We haven't gotten that often enough.