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Post by alienkiller on Feb 10, 2012 12:36:43 GMT -5
I am making a map that has one big room that is shared as two flag rooms. I have lasers that bisect the room into two halves. The goal of this is that both defenses can shoot at each other and possibly kill the flag carrier on the opposite side. My question is: How do I get it so that if the flag carrier grapples or has momemtum and dies to the lasers, that the flag does not get through to the other side? I want projectiles to cross through, but not the flag. Is there a way to make the flag automatically return to the stand? So far all i have tried either lets the flag pass through, or the wall becomes completely solid and nothing can get through (i.e projectiles) HELP!!!
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yendor
Quake 2 Mapping Club
is
Posts: 105
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Post by yendor on Feb 10, 2012 13:03:54 GMT -5
I don't know of any brush characteristics which meet those demands...
Perhaps make two "laser walls" between the flag rooms, forming a "DMZ" hallway there, which could then be accessible from some other (perhaps middle-ground) area of the map. That way if a flag gets through one set of lasers, it merely ends up in the hallway...
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Post by alienkiller on Feb 11, 2012 12:48:12 GMT -5
aw that sucks.... what would a "DMZ" hallway mean??
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