Hello And welcome.
Here is zip file colormap, Quake2 / Quark.
And good compile files.
members.ziggo.nl/margaal/quake/compile/q2.zip( For Kmq2 , kmqbsp3.exe also include )
Screenshot my setup Quark.
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Setup new textures..
It's clean when you use texture folder names.
Quark:
1) first thing you need to do is figure out which *wal textures you want to use..
2) then copy all new textures to quake2\baseq2\textures\yourname
example ( quake2\baseq2\textures\FunkenGrooven1 )
Start Quark go to Toolboxes and select texture browser.
see screenshots..
Select baseq2 and Quark load all your textures map folder files and also FunkenGrooven1 folder.
first time alway,s messy, remove or delete the folders, textures that don't use...
This is the only correct way linking new textures to a new map folder, you also must repeat this step if you want to make your own texture set folder.
With compile Quark make a copy from your map & textures and is saved automatically to quake2\tmpQuArK\ map & textures.
This way you can check iff all your textures goes into you new folder name,(for your own textures pack ).
Some Q2,Q3 map Authors have a fixed texture path, and maybe need permission use textures or need credits in txt file.
If you want to use these textures? or use new textures, you can manually clean the texture path link in Quark texture browser.
( see screenshot ).
Or use Wally:
For new 8bit textures with fixed path you need Wally, ( Batch conversion )....
For new 32 bit textures , you need first Adobe Photoshop, files must be converted *.tga with option 50% smaller.
*.Tga = for Q2II Evolved,Q2Max,KMQ2
*.wall = Original Q2
Wally :
1) First make two new directorys in Wally
( transfertextures & newtextures ).
2) put all new *.tga.files in Wally \ transfertextures
3) Start wally ---> batch conversion
- select source --> F:\toolz\quake2\wally\transfertextures
- destination ---> F:\toolz\quake2\wally\newtextures
- Image wildcards = *.tga
4) now go to ---> Wally settings
Tab new images ----> game texture directory ( none ) , this prevent fixed textures name.
(Hit OK ) and Go (ALL new *.walls are in dirextory newtextures )
Copy *. wall or *.tga ---> example ( quake2\baseq2\textures\FunkenGrooven1 )
Finally... repeat step 2 from top above...follow steps and
Now you have your own textures set..
Regards.
- Margaal.