nataq
ShotGun Guard
Posts: 56
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Post by nataq on Mar 30, 2012 7:28:30 GMT -5
It works if I target the target_speaker from the item. But then it wont work after item respawn. Any way to always make it work ?
Thank you
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j3st3r
Quake 2 Mapping Club
Posts: 99
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Post by j3st3r on Apr 4, 2012 8:11:10 GMT -5
use a trigger multiple instead targeted to the speaker, will have to mess with the timing though to get it right
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Apr 5, 2012 1:42:52 GMT -5
I have an easy way to confirm that...download my q3_test2 remake of the Q3 map "The Longest Yard". I think LeRay has it in a list somewhere, but if you can decompile it, there is a target_speaker attached to the megahealth powerup when launching off the top jump pad in the center of the map. It should also show the info on the times for the respawn which should also coincide with the respawn time for the item you want to trigger the sound. Hope this helps.
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nataq
ShotGun Guard
Posts: 56
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Post by nataq on May 9, 2012 13:04:05 GMT -5
Thanks! I will look at it!
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