Post by grieve[Q2C] on Jul 18, 2006 12:51:33 GMT -5
this is not just for talking about the original Doom, but about what the Doom scene has to offer - bazillions of addons - levels, graphics, sounds, megawads. And then the Doom sourceport scene. There are lots of curiosities which I am rather sure noone knows about.
there is even a possiblity of me posting own, selfmade WADs in here. (since I'm doing mapping for Doom too )
Post by grieve[Q2C] on Jul 22, 2006 9:40:39 GMT -5
nowadays you only need the Doom main wad files to play the game, so if you have the original disks install them one last time and then take the main wads out ( equivalents of pak0.pak, only much smaller - doom.wad for Doom 1, doom2.wad for Doom 2) and move them to your files archive and keep them there. ( I do so too )
You will need them to run modern times sourceports like Doom Legacy, ZDoom, JDoom, PRBoom.
These sourceports have a tradition since 1997 when the Doom sources were relesed and became better and better. Most of them support special features, scripting, OpenGL rendering in high resolutions and with dynamic lighting, and more.
I'll write a longer post about the sourceport scene later.
dervish, if you can't find your original Doom diskettes it should be okay to get Doom and Doom 2 back over P2P. you already paid for your right to play Doom, and noone expects you to pay twice. this aint no freeloading, you just get displacement for something you own rightfully.
I know all about the different source ports, used quite a few of them on my old machine (Windows 98) and they worked really well on there. But for some reason on XP, installing Doom turned into a nightmare of corrupt files and folders that were nearly impossible to fix/remove.
As you suggested, I could try just copying off the wad files though and give that a shot. I've never done that before. I'll try it and see what happens...
Post by grieve[Q2C] on Jul 22, 2006 12:15:13 GMT -5
yeah, most Doom sourceports don't even require an installation. The binaries are just zipped. Few of them, like JDoom, have an installation routine, but also the possibility to download everything in one zip archive.
So you only need to unzip your ZDoom/JDoom/PrBoom archive into folders in your games directory. ( Using different folders for different ports is a reasonable thing to do)
Then copy doom.wad and doom2.wad into these directories, set them up and run them.
I encountered no problems at all here in win2000, except the older ZDoomGL 066 does not switch to fullscreen mode anymore, but that's more or less all with Doom issues I got.
WinXP also has a compatibility option (in the context menu, when you right-click on the executables) which may help fix some problems if there are such. you can try running programs in win98 compatibility mode if they don't want to work in winXP default mode.
I copied the .wads off the cd-roms (instead of installing the individual games) and I've got the Doomsday port. I was familiar with Doomsday before, but could never run it on my craptastic older computer--however, it runs great on XP. I can now play all the Doom games.
I run "Ultimate Doom", "Doom 2" and "Final Doom" using JDoom or the Doomsday Port, and it is the best in terms of playability, asthetics and atmosphere goes. The MD2 models sort of detract a bit of the "classic-ness" of the game, so sometimes I feel like using the default sprites for the entities (weapons, health, monsters - etc...)
Overall though, nothing beats Doom, and Doom beats everything! Doom3 is, well...."meh" compared with the original Doom games. There is so much class and character in the originals that just isn't there in Doom 3. Sorry to all the D3 fans (yes I have D3 too), but as they say, the originals are always the best.