macanah
Quake 2 Mapping Club
Posts: 321
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Post by macanah on Jul 23, 2012 22:48:36 GMT -5
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 18, 2012 17:28:29 GMT -5
the only thing that stops me from making maps is that quark wireframe mode doesnt work on solid state. so when you have a complex map you get lost with line crossing each other.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 18, 2012 20:22:01 GMT -5
Wireframe mode in complex map is crazy.... use 3d texture view is very useful and mapping goes smooth.......Quark X-Y axis rotation also handy..
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 19, 2012 8:53:06 GMT -5
texture mode is not good for me tnx.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Dec 19, 2012 16:55:15 GMT -5
I'm gonna bomb this thread and say this:
If Quake aint cuttin' it for you hardcoal, go QERadiant, such a good editor.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 22, 2012 3:18:07 GMT -5
Maybe its hard to explain tmg. but i have no choice. quark is the only editor for me. and texture mode is a problem. you can work with it but its not so convenient. well any way its manageable so ill get along after all . ive allready invented my self methods to overcome almost anything in quark cheers
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