jaydolan
Quake 2 Mapping Club
Posts: 161
|
Post by jaydolan on Jan 19, 2013 14:25:10 GMT -5
Hey guys, I'm experimenting with a Radiant clone in JavaScript and WebGL. My primary motivation is the lack of platform support for NetRadiant and GtkRadiant. I'm targeting Quake2World initially, which means that it'll work for Quake2 as well. Demo available here: radiantjs.comIs there any interest in this? Attachments:
|
|
|
Post by knightmare on Jan 19, 2013 21:31:17 GMT -5
Possibly. If you can support both md2 and md3 models (also those specified by the usermodel key of Lazarus's model_spawn and model_train), and JPG/TGA/PNG textures and skins. And allowing customization of the labels for the surface/content flags by game profile would be a good idea.
Also showing surface effects like alphatest in-editor would be nice.
|
|
|
Post by draxi on Jan 22, 2013 0:17:46 GMT -5
Looks promising! =)
Maybe you should have a "built-in FTP client", so people can specify a FTP server to work on?.. ie. making it possible to work on a single map from multiple computers, without having to bring it on a USB-stick, or uploading it somewhere "manually", and then download it and put it in the right folder and all that stuff...
That would be cool =)
|
|
jaydolan
Quake 2 Mapping Club
Posts: 161
|
Post by jaydolan on Jan 22, 2013 14:43:24 GMT -5
All of the media will be synced to the cloud. There will eventually be realtime collaboration -- you'll be able to edit maps with your buds in realtime.
|
|
|
Post by draxi on Jan 24, 2013 16:55:10 GMT -5
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Feb 9, 2013 14:32:43 GMT -5
You're nuts Jay, haha.
This is gonna be a lot of work, but it could become something great. The collaboration stuff sound especially interesting.
(I'm not too concerned about platform support with Radiant btw, there is a Linux and a Windows version and I used both. Dunno about MacOS though.)
|
|
jaydolan
Quake 2 Mapping Club
Posts: 161
|
Post by jaydolan on Feb 11, 2013 9:19:09 GMT -5
Mac isn't really supported by NetRadiant or GtkRadiant. It is very crashy and full of bugs on both. I know it's gonna be a lot of work, tho. You're right. But I don't expect to build it in 3 weeks.. and hopefully I'll recruit some help along the way. We shall see
|
|