Post by uzi9mmauto on Aug 26, 2013 5:59:34 GMT -5
Get this .Dll MOD here:
Quake_2_Orgy_MOD.zip
The GIBS had me laughing along with the .....unexpected firepower certain weapons have.. Best of all it has the HOOK!!
Well here is a paste of the read me.txt
Wanna play Quake 2 a little differently? Tired of the boring "the shotgun fires buckshot" crap?!? Well, download the most unstable Quake 2 mod: Quake 2 - Orgy style!
That's right, I got so bored I decided to screw up everything id worked so hard to do and post it online for download
Instructions: Make a new directory "Orgy" in your Quake2 directory. Copy the following file into this directory. One last thing, for the grappling hook to work properly, you must copy pak0.pak from your ctf directory to your Orgy directory. Of course, you have to have ctf installed or you won't have a ctf directory. Run Quake 2 using "quake2 +set game Orgy" (in addition to any other cmd-line parameters) and you're ready to go. And it's MULTIPLAYER ONLY. (INCORRECT) Simply Replace Your Normal game86x.dll [baseq2 Folder] with this one.
Wondering what's been changed? Here are the current changes:
Because some of these weapons can't be found on any level, every player starts with all weapons, grapple, and power screen (but no ammo).
This mod isn't designed to be "balanced" or to be an accurate depiction of real-time squad based tactical combat. It's designed to be WEIRD. And hopefully fun, too.
An important change made recently is hit location tracking. You have 6 zones where you can be hit: head, chest, left leg, right leg, left arm, right arm. The HUD is still a little f**ked up but I'll get it right someday. You only die when your head or chest health is reduced to 0. Your arms and legs will redirect damage to your chest once they're below 0, aka once they've been blown off. And no, health doesn't do anything yet.
The railgun is now an anime laser. It fires off a massive laser lasting 3 secs slicing through your enemies. It has a problem with misfiring though.
The shotgun fires bfg balls w/ full splash. I tried to make it to where the shotgun wasn't the worst weapon (as it is in regular Quake 2).
The super shotgun fires twice the buckshot, with four times the spread, and kicks your opponent back like getting hit with a pickup.
The machinegun fires standard shots at the moment. (Boring!) At least until I figure out something else for it to fire.
The chaingun (hee hee!) fires off rail slugs. The ammo usage is x5.
The grenade launcher fires fragmentation grenades. Shrapnel ricochets off of walls dicing your opponents. Shrapnel will kill you as well as your opponents.
Hand grenades act as sticky bombs from Shadow Warrior. If you haven't played SW, let me elaborate: They act as proximity mines when stuck on inanimate objects, but the fun part is sticking em on your friends. These grenades take the same amount of time to arm as standard grenades and will blow up in your hand. Also, they can be destroyed by explosive weapons and are friend or foe. In future releases, I'll try to get an arming sound to play when they arm.
The rocket launcher fires off three rockets in a spiral formation. Code stolen from Tim Matthews, Inside3D.
The BFG10k is my masterpiece. In order to keep it as the very best unaimed weapon available for death and destruction, I have changed its effect dramatically. It now fires anime missiles. You get 2 missiles per 50 cells and the BFG will use up as much ammo as possible until it hits 200 (8 missiles). These babies autotarget, autohome, and snake through the air just like in anime. Just don't fire it off in a tight corridor. Thanks to Samuel Schroeder for info on changing particle trails.
The grappling hook from ctf is in here. Code stolen from Zoid. However, my grappling hook also has Scorpion's ability. If you smack a person with your hook, you'll pull them towards you. In future releases, I'll probably have the "Get over here!" put in, too. As soon as I get a pak editor that is. Anyway, from my own beta testing I've determined this weapon to be VERY unstable. It crashes the server a lot. If you want to have a game last longer than 5 minutes don't use this.
My first new weapon is based on the flare gun design. Code stolen from Fatty, Inside3D. All I did was make it fly like a grenade (except it dissipates when it hits something) and do 1,000 points of damage. Perfect for those bastards who use my next new item. BTW, this item has no inventory picture and generates error messages when selected, so don't select it, just bind a key to "use flare gun".
The Power Screen is the best friend for the guy who likes to charge into combat head first. It functions like the power shield except that it can take a lot more punishment and only protects you from the front.
One last thing, you can type "compass" and "speedometer" at the console to get position reports. No, not terribly useful, but it is in the code and I thought you might like to know.
Thanks to Brian Meyers.
Quake_2_Orgy_MOD.zip
The GIBS had me laughing along with the .....unexpected firepower certain weapons have.. Best of all it has the HOOK!!
Well here is a paste of the read me.txt
Wanna play Quake 2 a little differently? Tired of the boring "the shotgun fires buckshot" crap?!? Well, download the most unstable Quake 2 mod: Quake 2 - Orgy style!
That's right, I got so bored I decided to screw up everything id worked so hard to do and post it online for download
Instructions: Make a new directory "Orgy" in your Quake2 directory. Copy the following file into this directory. One last thing, for the grappling hook to work properly, you must copy pak0.pak from your ctf directory to your Orgy directory. Of course, you have to have ctf installed or you won't have a ctf directory. Run Quake 2 using "quake2 +set game Orgy" (in addition to any other cmd-line parameters) and you're ready to go. And it's MULTIPLAYER ONLY. (INCORRECT) Simply Replace Your Normal game86x.dll [baseq2 Folder] with this one.
Wondering what's been changed? Here are the current changes:
Because some of these weapons can't be found on any level, every player starts with all weapons, grapple, and power screen (but no ammo).
This mod isn't designed to be "balanced" or to be an accurate depiction of real-time squad based tactical combat. It's designed to be WEIRD. And hopefully fun, too.
An important change made recently is hit location tracking. You have 6 zones where you can be hit: head, chest, left leg, right leg, left arm, right arm. The HUD is still a little f**ked up but I'll get it right someday. You only die when your head or chest health is reduced to 0. Your arms and legs will redirect damage to your chest once they're below 0, aka once they've been blown off. And no, health doesn't do anything yet.
The railgun is now an anime laser. It fires off a massive laser lasting 3 secs slicing through your enemies. It has a problem with misfiring though.
The shotgun fires bfg balls w/ full splash. I tried to make it to where the shotgun wasn't the worst weapon (as it is in regular Quake 2).
The super shotgun fires twice the buckshot, with four times the spread, and kicks your opponent back like getting hit with a pickup.
The machinegun fires standard shots at the moment. (Boring!) At least until I figure out something else for it to fire.
The chaingun (hee hee!) fires off rail slugs. The ammo usage is x5.
The grenade launcher fires fragmentation grenades. Shrapnel ricochets off of walls dicing your opponents. Shrapnel will kill you as well as your opponents.
Hand grenades act as sticky bombs from Shadow Warrior. If you haven't played SW, let me elaborate: They act as proximity mines when stuck on inanimate objects, but the fun part is sticking em on your friends. These grenades take the same amount of time to arm as standard grenades and will blow up in your hand. Also, they can be destroyed by explosive weapons and are friend or foe. In future releases, I'll try to get an arming sound to play when they arm.
The rocket launcher fires off three rockets in a spiral formation. Code stolen from Tim Matthews, Inside3D.
The BFG10k is my masterpiece. In order to keep it as the very best unaimed weapon available for death and destruction, I have changed its effect dramatically. It now fires anime missiles. You get 2 missiles per 50 cells and the BFG will use up as much ammo as possible until it hits 200 (8 missiles). These babies autotarget, autohome, and snake through the air just like in anime. Just don't fire it off in a tight corridor. Thanks to Samuel Schroeder for info on changing particle trails.
The grappling hook from ctf is in here. Code stolen from Zoid. However, my grappling hook also has Scorpion's ability. If you smack a person with your hook, you'll pull them towards you. In future releases, I'll probably have the "Get over here!" put in, too. As soon as I get a pak editor that is. Anyway, from my own beta testing I've determined this weapon to be VERY unstable. It crashes the server a lot. If you want to have a game last longer than 5 minutes don't use this.
My first new weapon is based on the flare gun design. Code stolen from Fatty, Inside3D. All I did was make it fly like a grenade (except it dissipates when it hits something) and do 1,000 points of damage. Perfect for those bastards who use my next new item. BTW, this item has no inventory picture and generates error messages when selected, so don't select it, just bind a key to "use flare gun".
The Power Screen is the best friend for the guy who likes to charge into combat head first. It functions like the power shield except that it can take a lot more punishment and only protects you from the front.
One last thing, you can type "compass" and "speedometer" at the console to get position reports. No, not terribly useful, but it is in the code and I thought you might like to know.
Thanks to Brian Meyers.