Null
Gladiator
Posts: 555
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Post by Null on Feb 8, 2015 22:25:56 GMT -5
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Post by WizardExt on Feb 15, 2015 13:58:36 GMT -5
I will be using Jackhammer for this competition. It's like Worldcraft, works really well! So if you are familiar with Worldcraft, try it out! I have been using Worldcraft for most of my map releases, but at some point the editor stopped working and I switched over to Netradiant for a couple of releases. Not too bad of an editor. But it's nice to be back to something that feels home. But I have to say I am really excited about Trenchbroom. Looks great! Happy to see it gets Quake 2 support. Definitely something I will try in the near future.
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Post by jitspoe on Feb 18, 2015 3:01:06 GMT -5
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Post by cocerello on Feb 19, 2015 7:49:44 GMT -5
And what about WC 3.3? Anyone going to use it? I heard that it can be used too for Quake 2 and i wanted to give it a try, but can't get it to compile. It gives me a error with any brush i make, with a ''line 6 is missing'' error, which usually means a badly done brush, but even with a hollowed box (automated or manually done) it gives the same error, apart from that it keeps asking me for a CSG compiler, which i know it doesn't need, at least in WC 1.6 or Jackhammer.
Used the same compilers and configuration as those two editors but gives me those errors. Used both the WC 3.3 with the Qadapter or without it.
I could try to switch back to WC1.6 or to Jackhammer (both work well) as are the closest to it, but i am so used to it from Quake1 mapping these last years that i would like to try all the options before switching.
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ubuska
Flyer
http://thewarpgames.com
Posts: 12
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Post by ubuska on Feb 19, 2015 9:00:54 GMT -5
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Post by WizardExt on Feb 19, 2015 13:58:41 GMT -5
And what about WC 3.3? Anyone going to use it? I heard that it can be used too for Quake 2 and i wanted to give it a try, but can't get it to compile. It gives me a error with any brush i make, with a ''line 6 is missing'' error, which usually means a badly done brush, but even with a hollowed box (automated or manually done) it gives the same error, apart from that it keeps asking me for a CSG compiler, which i know it doesn't need, at least in WC 1.6 or Jackhammer. Used the same compilers and configuration as those two editors but gives me those errors. Used both the WC 3.3 with the Qadapter or without it. I could try to switch back to WC1.6 or to Jackhammer (both work well) as are the closest to it, but i am so used to it from Quake1 mapping these last years that i would like to try all the options before switching. I did try to use Worldcraft 3.3 a while back, but I couldn't get it to work properly for Quake 2. If you get it to work nicely, please update us. Worldcraft 1.6 hasn't worked for me, for many years. I suggest switching to Jackhammer, it works really well and it's identical to Worldcraft 3.3. You will feel right at home!
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