Post by MaRiNe [Q2C] on Oct 19, 2015 9:14:01 GMT -5
Yeah, I tried that out too. I even tried out to have it be just a single clip texture as opposed to one on each side.
I can get rid of the problem if I make the texture itself a light source as opposed to adding a light entity in front of it, but I really want to use colored lighting for that area, so I guess I'll have to tolerate it.
Just make the light brush flush with the pillar brush. I've done that a lot with no problems or if the pillar isn't something touching the void then make it a func_wall and then you won't have the problem.