mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 4, 2021 2:47:09 GMT -5
Does anybody know a possibility to add coronas and light rays like in Half-Life or SIN?
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Post by grieve[Q2C] on Dec 4, 2021 4:43:00 GMT -5
well, I guess this would have to be hard-coded in the engine or the gl_dll.
or maybe with shaders ? dunno how far the shader support in kmquake2 is developed.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 4, 2021 6:48:58 GMT -5
I think light rays in SIN an HL are brushes but I need some good textures.
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Post by grieve[Q2C] on Dec 4, 2021 11:15:19 GMT -5
or do you mean light cones, like in Musashi's Broken Shadows ? if so, you can find the textures in the archive of his map.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 4, 2021 15:08:10 GMT -5
Yes, thank you. This will help me. Now only coronas are on the to-do list.
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Post by knightmare on Dec 4, 2021 16:41:37 GMT -5
You will need to set the nolightenv surface flag (0x01000000) for light cones in KMQ2 to disable lightmaps and envmapping on them.
Coronas would require an autosprite type of shader that KMQ2 doesn't have. KMQ2's shader support is only a small subset of Q3's and only works via the model scripting system.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 5, 2021 7:40:51 GMT -5
I think the effect fits in well: I didn't know that this corona effect is so complicated to implement.
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