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Post by grieve[Q2C] on Feb 17, 2022 13:57:38 GMT -5
while testing my new map with various sourceports I encountered a real oddity with kmquake2. it's the door which seals the area with the BFG when it is flooded. the door is set to crush. the first time during a game it works fine, but the next time it's getting odd, the door closes without crushing you, and you are stuck in the door brush, while the slime in the acid area kills you.
it's as if you are teleported partially into a solids brush. very weird.
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Post by knightmare on Feb 17, 2022 15:15:52 GMT -5
Which game DLL are you using? The default Lazarus one, or maybe the 3ZB2 one?
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Post by grieve[Q2C] on Feb 17, 2022 15:31:45 GMT -5
yep, tried it with both - the same effect.
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Post by grieve[Q2C] on Feb 18, 2022 7:29:01 GMT -5
checked it with Guggenheim's new map ..... the same happens. just try it out and let the door crush you. you'll see. tried the 64 - bit version too, also the same.
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Post by knightmare on Feb 18, 2022 12:49:48 GMT -5
I made some changes to player gibbing in the Lazarus, missionpack, and 3ZB2 game DLLs, but didn't make them in the Awakening2 one. Does the same issue happen with the Awakening2 DLL?
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Post by grieve[Q2C] on Feb 18, 2022 13:17:51 GMT -5
happens also in Awaken2, but at least I get a message: BUG: tried to free special edict (1) ed->classname = player ed->movetype = 4 ed->solid = 2 ed->model = players/male/tris.md2 ed->client->name = zyx ed->burning = FALSE ed->disintegrated = FALSE enemy->classname = worldspawn enemy->burning = FALSE enemy->disintegrated = FALSE
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Post by knightmare on Feb 18, 2022 13:59:51 GMT -5
OK, found the cause of the bug. It will be fixed in the next KMQ2 test build.
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Post by grieve[Q2C] on Feb 19, 2022 2:34:13 GMT -5
wow, that was really fast. great job !
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