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Post by bpulido21 on Mar 10, 2022 14:43:42 GMT -5
Hello friends, I need a little help from you. How do I make Quake monsters appear with a teleporter? I know how to do it in Quake 2 but no idea how to do it in the first Quake, I'm using GTK Radiant 1.5 and I need to finish the Quake 4 gamepack in Quake. Do you have any idea how to do this. Only the ambush key appears as spawnflag for the monster, but trigger_spawn has nothing to do with it. I would appreciate it if you help me, thank you.
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Post by grieve[Q2C] on Mar 10, 2022 15:02:42 GMT -5
well, I don't know either, sorry .... are there no Q1-SP resources/documentations on the net ?
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Post by grieve[Q2C] on Mar 10, 2022 15:05:55 GMT -5
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Post by bpulido21 on Mar 10, 2022 15:17:16 GMT -5
Yes, I have obtained several but they have not worked for me. I followed two tutorials in one only the monster appears and it does not appear with a teleporter and in the other tutorial it says to put an inaccessible area on the map with several trigger_teleport in the room and with the monsters hidden there and when the player activates the trigger_teleport that must have a targetname assigned and they themselves must also have a target to their respective info_teleport_destination which is supposed to be where the monster should appear. When I do it this way, the monsters appear in pieces and in any part of the map as long as I indicate where they should appear. HELP...!! The tutorials: quakewiki.org/wiki/trigger_teleporttomeofpreach.wordpress.com/quoth/tutorial/monster-spawning/Neither of them worked for me.
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Post by grieve[Q2C] on Mar 10, 2022 15:25:39 GMT -5
you could decompile an original map which contains teleporting enemies with WinBSPC, and have a look at it to find out how it works.
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Post by bpulido21 on Mar 10, 2022 15:27:37 GMT -5
Yes, good idea thanks my friend!
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Post by grieve[Q2C] on Mar 11, 2022 4:26:37 GMT -5
could you figure it out ?
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Post by bpulido21 on Mar 11, 2022 8:21:45 GMT -5
Thanks friend, yes, I had done well but I made the big mistake that all the monsters were touching the same trigger_teleport, I put one for each one with their info_teleport_destination and it works perfect.
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Post by grieve[Q2C] on Mar 11, 2022 8:50:30 GMT -5
so it finally works .... cool !
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