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Post by knightmare on Apr 22, 2023 20:40:22 GMT -5
I've put together a 3.24.4 patch update. This is not the next version release of the patch. It merely fixes a few showstopping issues, and adds a couple of very minor features that have been fequently requested. I'm releasing this now to better support the Quake2 25th Anniverarsary Unit. * Added Windows DPI scaling detection from Yamagi Quake2. * Added support for OpenGL multitexture on GL 1.2.1 or later. This deprecates GL_ARB_multitexture. * Added 3840x1600, 4096x2160, 5120x1440, 5120x2160, and 7680x4320 video modes. * Added "Hard+" difficulty option to start game menu. * Added scr_drawhud cvar to enable/disble HUD drawing. * Added changegame <gamedir> command to switch mods without overwriting key bindings. * Fixed "Mod_ParseMarksurfaces: bad surface number" error on some large maps. * Fixed corrupt rendering of translucent surfaces in software renderer. * Fixed fullscreen mode not working in software renderer. * Fixed launching in the wrong (non-install) path, resulting in "Couldn't load pics/colormap.pcx" error. Patch Binaires: kmq2.toastednet.org/downloads/quake2-3.24.4-win32.zipFull Patch version (DM maps w/ CTF 1.5): kmq2.toastednet.org/downloads/q2-3.24.4-x86-full-ctf-1.5.zipFull Patch version self-extractor (DM maps w/ CTF 1.5): kmq2.toastednet.org/downloads/q2-3.24.4-x86-full-ctf-1.5.exeSource Code: kmq2.toastednet.org/downloads/quake2-3.24.4-src.7z
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Post by grieve[Q2C] on Apr 23, 2023 5:26:26 GMT -5
great ! 3.24 is my standard source port.
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