tmg
Quake 2 Mapping Club
Posts: 266
|
Post by tmg on Oct 3, 2006 5:11:26 GMT -5
Hey ppl. It's been ages since my last post here, but I am trying to get my Q2 unit done, as A: I want to, and B: everyone I show seems to want to see it done too Anyway, I am getting around to forming up all my map sketches in the Editor (Radiant), but a lot of the time I spend too much time on a particular area and i really want to make it so they are all of a "Vertical Design" so as to exploit the potential of Quake 2's engine. Only problem (besides taking too farking long to get the unit finished) is that I want to make all the maps like this but I originally sketched all of them very sprawled out on paper, and I I am trying to think about what each map needs in order to portray the name of the map and what features/architecture I need to implant. <sigh> it's "getting" there, it's taken too long and I just want it finished. I'm so sorry about all the false promises I've made, it's just that I want so badly for it to be the very best it can be, but I need to try and get something out. Peace out - TMG
|
|
|
Post by Le Ray [Q2C] on Oct 3, 2006 6:20:25 GMT -5
Good to see you again TMG! I hope you can finish your maps. I'd like to see them!
|
|
tmg
Quake 2 Mapping Club
Posts: 266
|
Post by tmg on Oct 4, 2006 4:56:50 GMT -5
Thanks Leray! You're one of many ppl from RUST and here that wanna see 'em.
I am trying to colaborate (if that's the word) them in a design like Small Pile of Gibs, which has a lot of over/under looping back design and looks the part in so many ways and plays incredibly too.
**EDIT**
I've been playing a few map paks to see what the mappers have done. some of them are so simple in there design, but are so much fun to play...I really gotta start thinking more on "Gameplay" than "Glittery Graphics"
**EDIT**
|
|