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Post by Paril on Oct 1, 2007 11:35:38 GMT -5
Skies, Skeetz and I are currently working on fixing up all e2m* maps to work with Generations (On another note, I finished the REAL e1m6 for Generations). This will come standard with the actual release of Generations.
Also, for an added surprise, Duke Nukem is now a playable class in Generations. He isn't entirely finished, but hopefully he'll be stable soon.
I'll post the statuses of each map here. Maybe someone can pin it?
start: 85% Done (Paril) e1m6: Done (Paril) e2m1: 99% (Skeetz + Paril) e2m2: Finished (Paril) e2m3: Finished (Skies) e2m4: Finished (Paril) e2m5: Finished (Skies) e2m6: Finished (Paril) e2m7 (Secret): 5% (Paril) end: Not Started (After e4 series)
I'll keep you guys updated.
-Paril
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070
Light Guard
Posts: 36
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Post by 070 on Oct 1, 2007 21:17:17 GMT -5
nice work!
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Post by Paril on Oct 2, 2007 17:14:12 GMT -5
Thanks. By the way, I created a small console application tool that converts all textures in Quake1 .map files to Quake2 format (IE, q1tex/*). This reduces about an hour of workload. If anyone wants it I can supply it.
-Paril
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Post by Paril on Oct 3, 2007 21:56:33 GMT -5
Okay, so eyes decided to work on start.bsp while I wait for e2m1. Once this is done, it's e2m6 for me (Skies gets e2m5. Too bad.).
-Paril
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Post by Paril on Oct 12, 2007 17:53:08 GMT -5
It's moving along, we'll have a release very soon -Paril
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