Maybe a nifty hand to hand weapon like a lightsaber or stun-rod or something..
a goo cannon that sticks you to the wall/floor/ceiling after slapping you with a bunch of knockback could have possibilities..
a high rate of fire micro rocket launcher would be fun too, with really fast projectiles..
(not like the LOX machinerocketgun though) more like the devestator(?) in duke nukem 3d..
Radioactive gluegun is on the list, its a great idea tho
devastator is already there, orig from duke nukem too.
heres the list of what we got in store sofar:
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WEAPONS
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Kamikaze Bee Shooter - 8
- shoots homing bees with stock fly sound, then explodes within a prox of player that is being homed
- uses fly sound
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Lightning Cloud - 10
- spawns a cloud that floats around the map and zaps players within prox of cloud
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Acid Cloud - 10
- same as lightning cloud, but shoots acid spitballs or rain down at players
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Remote Controlled Car - 10
- spawns a RC car and u can drive it around, has camera and you can fire a railgun or rocket at other players. uses numpad to control the car, mouse1 to fire, and mouse2 to detonate the car
- max speed is twice as fast as player
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Rotating Laser Grenade - g
DONE
- comes off of ground like the Kami nade in LOX, and it shoots a single laser that goes around like radar.
- OR if comes in contact with player, sends out single explosive burst at player with high damage
- lasts 1min on ground
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PacMan Launcher - 7
- shoots out a spherical packman
- ricochets 3 times then goes away
- "eats" its way through players causing maybe 50 or 75HP damage
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Ricochet Railgun - 9
DONE
- ricochets the railgun shot off stuff 5 times
- damage is 75% of last ricochet(R) value (so 0-R = 150HP, 1-R = 3/4 of 150 (112.5), 2-R = 3/4 of 112.5 (84), etc)
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Artillary - 6
- Owner plants artillary gun/s in one spot, then goes to target and exec's the fire cmd, and artillary rains down on targetted area
- only works if target is below sky
- causes players within prox to gib
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Tornado - 10
- spinning vortex that goes around level, sucking everything into it.
- random sizes
- lasts 15 sec
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Radioactive Glue Gun - 8
- Glues players to the wall causing much pain on impact, then slowly killes them with radiation.
- players can escape by shooting (causes damage to glue)
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Infest grenades - g
DONE
- taken from the Bang MOD
- works the same
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Napalm Jumping Beans - 6 & g
- jumping capsule projectile that fires a napalm like effect
- bounces off everything
- lasts 5 seconds, then explodes
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Throwing Screwdrivers - 1
DONE
- throw them at ur foes!
- new model
- 20hp damage?
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Iratus Bug - 1
- goes around map randomly for 30 sec then self destructs causing damage within prox of bug
- homes in on the first player it sees, even owner
- persists to kill target player until it explodes
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Freeze Nuke - 7
- fires a blue ball
- when it hits a solid, it explodes like a nuke and freezes everything within prox of explosion.
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Plasma Rifle - 8
- shoots plama at high speed
- custom plasma model required
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Gravity Missile - 7
DONE
- shoots slow rocket sucking everything into the rocket as its moving
- causes damage to players being sucked in
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WOMD - 7
- AKA the nuke
- totally obliderates anything in its path.
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Electric Drill - 1
- drill through your foes!
- portable battery operated drill
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Kamikaze Watermelon - 7
DONE
- flying watermelon that explodes on impact; spreads watermelon gibs on floor
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Gravity Bomb - 6 & g
DONE
- players within prox of explosion experience zero grav for awhile
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Thor's Hammer - 1
- swing the mighty Thor's Hammer!
- smash players into wall, floor or w/e
- instant death (health to zero)
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Gib-Mine - g
- Head gib explodes into infesting gibs when players (not owner) goes near it
- iterates 4 times; 1 sec intervals
- for each iteration, # of gibs = # - 4; starts at 16.
- each gib is contaminated
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Sticky Spike Bomb - 6 & g
- thrown spike balls that stick to player or other solids
- explosion sends out lots of spikes; causing 5hp damage per spike
- spike expodes after 2sec causing 10hp damage per spike
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Forcive Water balloons - 6 & g
DONE
- thrown random colored water balloons; cause 5hp damage
- sends player flying
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Flare Launcher - 6
- launches a flare, bounce around on ground like grenade
- 2 sec from launch, would light up, illuminating the area.
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Needler - 4
DONE
- sends out metal shards that stick into player then explode 2 sec later.
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Flash Grenade - 6 & g
DONE
- for players facing the nade, turns their screen white for 2sec then fading to normal
- mimics ear ringing; only audible to self
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Napalm Launcher - 6 & g
- launches fireballs mortar style.
- hits ground and spreads like wildfire (fractalize)
- each flame lasts 3 sec
- makes 4 iteration, 4 flames per iteration; at random z angles
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Rapid Grenade Launcher - 5
DONE
- Fires grenades every 2 frames of the chaingun
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Devastator - 4
DONE
-taken from q1 MOD "superduper"
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Rocket Pods - 7
DONE
-taken from q1 MOD "superduper"
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Ricochet Machinegun - 4
DONE
- bullets ricochet 3 times before disapearing
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Impact Disc - 3
- shoots disc thats shoves players against wall; 80hp damage.
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Shard Cannon - 2
DONE
-sends out a small group (6) shards of metal, spreading like a shotgun.
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Triple Slug Railgun - 9
DONE
- 3 shots of slugs instead of 1
- sounds like only one fired
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Thunderbolt - 9
-single bolt lightning generator
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Homing FireFlies - 5
DONE / BEHAVIOR NEEDS TO BE CHANGED
- lil tiny balls that have red shell and light up the area like the hyperblaster bolt
- if fireflies see another firefly, it homes onto that and flies around them until it sees a player
- homes into first player it sees
- causes 4hp per firerfly
- max swarm of 20 fireflies
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Exploding Jacks - 5
- launches a handgrenade / thrown
- HG explodes into 8 lil jacks randomly placed / randomly spreads 8 from thrown
- when player, not owner steps onto them, they explode
- 25hp damage per jack
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Rubber Balls - 6
DONE
- Cluster of 4 balls, flying around bouncing everywhere.
- on player impact, does 5hp per ball
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Toxic Gas Gun - 3
(Rosco's Idea)
- shoots greenish sparks that form a cloud and floats for like 3sec, then goes away.
- any player that comes in contact with it, gets hurt.
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Beach Ball -
- drops on ground; bounces on ground for a few sec, then settles
- when shot, it flies around bouncing off of stuff
- if hits player, damage is proportional to velocity
- high velocity slams players into wall
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ITEMS
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Regeneration Tech
- regen up to 300HP and lasts 30sec
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IR goggles
- highlights players red
- has short battery life (1min)
- 2min to recharge
- upon owner death goggles are thrown and current battery life is reset full
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Flashlight
DONE
- Just a normal flashlight; nothing special
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Jump Boots
- seperate item that allows players to jump 5-10X higher than normal
- randomly spawns on map like the CTF techs
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Magic Carpet
- flying carpet that acts like a jetpack
- jump onto it to activate it, once activated, control using the arrow keys.
- jump again to get off
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TelePuddle Generator
- creates a puddle that u can jump into and teleport to.
- owner specifies the destination first, then the tele
- disapears after player steps out of destination puddle
- uses laser sight to pick points
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