Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:12:54 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:12:10 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:11:42 GMT -5
Please post your feedback below. Thank You! Map WIP thread: leray.proboards.com/thread/3662/cocerellos-war-journal2cocedm01 (my score: 2/10)Frustrating gameplay. Beams, elevators, isolated areas, maze-like at times. Feels singleplayer more than deathmatch. In some weird way though.. I got inspired. It's well built, just not suited for deathmatch. Suggestions: Too dark. Connect areas better, don't have them completely separated. Remove beams.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:11:14 GMT -5
Map WIP thread: leray.proboards.com/thread/3659/hennecks-wip-threadPlease post your feedback below. Thank You! henneckq2dm3 (my score: 3/10)This map is a little bit all over the place, in all areas. Not a very strong theme, or design. Awkward connectivity. Some visually very nice areas, while other areas felt very rough. Suggestions: Decide on a theme and design, and make it strong. Improve the connectivity, make sure it feels good to move around the map, not getting stuck or feeling that things connect weirdly. Improve the rough areas.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:10:48 GMT -5
Map WIP thread: leray.proboards.com/thread/3641/ace-wipPlease post your feedback below. Thank You! sierra (my score: 3/10) Unique theme, very interesting. Good job! I like the look of it, nice sky. But it plays a bad. Dead ends and lack of connections. Suggestions: Too dark. Improve connectivity and flow. Make for higher fall before death. Keep working on this one, interesting.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:10:17 GMT -5
Map WIP thread: leray.proboards.com/thread/3660/krisuroku-mapPlease post your feedback below. Thank You! krsdm1 (my score: 3/10) Nice theme, space to move. Design makes it hard to move around in a good way. Some dead ends. Fall damage very often. Suggestions: Improve connectivity, easier to get up and down. Lower each level so you don't take damage dropping down. The bottom room feels over-sized. Have the lighting match the sky.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:09:54 GMT -5
Map WIP thread: leray.proboards.com/thread/3638/update-mapPlease post your feedback below. Thank You! thf_hopeless (my score: 3/10)Cool theme. Some really nice areas, shows potential. Not well suited for deathmatch. Ventilation system, long periods crouching. Rough lighting, rough texture work in some areas; over-sized textures or stretched textures. Dead ends. Suggestions: Make better connectivity. Make shorter ventilation or larger; so you crouch for shorter period of time or can move freely. Improve lighting. Fix some of the texture errors.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:09:21 GMT -5
Please post your feedback below. Thank You! face3face (my score: 3/10)Nice design, well built, sense of scale, attention to detail. But very hard to move around, there is no space to move. Getting stuck a lot and unable to strafe jump. Confusing with the identical rooms. Suggestions: Too bright. Make the areas different, make more room for moving. Some more open areas.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:08:49 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:08:13 GMT -5
Please post your feedback below. Thank You! ironrose (my score: 4/10)Looks great. Reminds me of a level in the recent Wolfenstein game. Cool! Getting stuck a lot and didn't like the use of water. This map must be chaos playing? Suggestions: Remove the weapon racks, getting stuck in those all the time. Make for higher covers. Remove the use of water.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:07:34 GMT -5
Please post your feedback below. Thank You! trncmp (my score: 1/10)Nice architecture, well built map. But buggy? Entities popped in and out for me. I had no idea what to do in this map, how to play it. Frustrating with the amount of entities picked up all the time. Suggestions: Too bright. Problem with entities? I didn't understand it fully to give proper feedback.
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 21:06:42 GMT -5
Map thread: leray.proboards.com/thread/3652/macanahs-mapPlease post your feedback below. Thank You! mnhdmhighone (my score: 2/10)Weird theme, just shapes, bad lighting... visually not good. But I see potential in this map. Suggestions: Too dark. Turn it into a parking garage. Have each floor with a unique number/coloring of its pillars; showing what floor you are on. Have the lowest floor being semi-flooded (swimming gameplay sucks). So maybe if needed, just a pocket or the floor beneath being completely flooded. Have the highest floor with the sky above and the floor beneath with openings on the sides out to the sky. The entry floor and below to have closed walls. So.. parking garage. Go go!
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 20:26:08 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 20:25:31 GMT -5
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Null
Gladiator
Posts: 555
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Post by Null on Apr 7, 2015 20:24:44 GMT -5
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