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Post by quake2dday on Aug 1, 2015 13:16:01 GMT -5
I did not see EGL listed on the list and I am sure players still play with that game engine
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Post by quake2dday on Aug 1, 2015 12:14:37 GMT -5
Anyone know how do you add the wallfly to a server to keep a server alive?
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Post by quake2dday on May 24, 2015 17:52:56 GMT -5
I see this here s a old post and reading the old post I seen this here riverscape1.zip Anyone have this env file any more. Many of my maps been looking for this file here.
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Post by quake2dday on Apr 25, 2015 20:55:55 GMT -5
What are your future plans for kmquake2 knightmare. Any chance you be adding Q3 support like Echon did to make EGL work with Q2 and Q3 map type's. I read R1CH ended up fixing EGL 0.3.1 to work with the new protocol 35 also. You think its a possible addon in the future of kmquake2?
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Post by quake2dday on Apr 20, 2015 17:49:35 GMT -5
This is Nice I am learning alot here from this post on how to set up textures to convert.
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Post by quake2dday on Apr 20, 2015 17:46:24 GMT -5
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Post by quake2dday on Apr 10, 2015 19:12:01 GMT -5
Thank You macanah I seen you also have a dday server up and running. You just need the bot files needed on your server there.
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Post by quake2dday on Apr 1, 2015 15:31:09 GMT -5
Knightmare alot of people like to thank you for making the ported dll for DDay Normandy. An Congratulate the author for them.
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Post by quake2dday on Mar 7, 2015 15:43:28 GMT -5
Thank You again knightmare on making the ported dll for DDay Normandy. I tested it out and it works great with our mod. You even see smoke and bullet holes from the gun fire. I was also able to play multiplayer just great by going in the settings and changing KMQ2 to quake2 34 mode and I was able to connect to a server.
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Post by quake2dday on Mar 5, 2015 17:45:54 GMT -5
WOW Crombrom very nice map you made there Great work.
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Post by quake2dday on Mar 2, 2015 21:36:55 GMT -5
Thank You knightmare I will play around with your ported dll tomorrow and see how everything work's out now.
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Post by quake2dday on Mar 2, 2015 18:44:56 GMT -5
Yes true Null KMQ2 does not need to be server side just client side. I seen first hand the graphic's are alot better and cleaner. An the speed of play is alot faster. I am just trying to use KMQ2 to play DDay with better graphic's. I got it working to the point that you are in the map running around. The thing is it does not find the player and player weapons it is looking for the blaster md2 file but all I see are the firing of flare's from the blaster. I been playing and moving thing's around hoping KMQ2 will see DDay's players and weapons in the Dir.
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Post by quake2dday on Mar 2, 2015 17:49:41 GMT -5
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Post by quake2dday on Mar 2, 2015 17:44:51 GMT -5
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Post by quake2dday on Mar 2, 2015 16:37:25 GMT -5
Thank you knightmare for that info and Null found are source code on are web site. I am running on my server now source code dday5063.rar 04-Sep-2011 with EGL. Is there a info page to how-to port KMQ2 over? I sure other mods would also like to run this engine here.
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