serge
Light Guard
Posts: 26
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Post by serge on Oct 23, 2014 12:02:04 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Sept 13, 2014 3:23:02 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Sept 9, 2014 11:56:19 GMT -5
Great, thanks! I'll send you a message when the first map is ready for beta testing.
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serge
Light Guard
Posts: 26
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Post by serge on Sept 4, 2014 6:07:29 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Aug 24, 2014 13:50:42 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Aug 12, 2014 11:45:18 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Aug 9, 2014 11:28:31 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Aug 8, 2014 10:55:37 GMT -5
It will be very nice to see Trenchbroom working on Quake2 maps and hope it is supported for it soon. Your prayers (and mine) have been answered! There's already a beta version out which has built-in support for Quake II.
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serge
Light Guard
Posts: 26
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Post by serge on Aug 2, 2014 7:20:01 GMT -5
Yeah.... looks good Hmmm...you use Trenchbroom for rocks, interesting, going to try soon in new map, ( Quark editor ). Indeed. Quark kinda sucks for making complex structures and Trenchbroom doesn't support Quake II...yet.
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serge
Light Guard
Posts: 26
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Post by serge on Jul 30, 2014 6:44:35 GMT -5
New screenshot:
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serge
Light Guard
Posts: 26
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Post by serge on Jul 20, 2014 13:10:06 GMT -5
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