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Post by grieve[Q2C] on Feb 1, 2005 14:54:26 GMT -5
somewhat belated, maybe. stumbled upon this one yesterday whilst survin around. would have been a gr8 promotion pic for your map.
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Post by Le Ray [Q2C] on Feb 1, 2005 14:58:22 GMT -5
WOW.... Yes, that would have been great! She hangs out down by the lower teleporter, you just have to look for her. he he... Settle down Wixen1...
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Post by Wixen1 [Q2C] on Feb 1, 2005 15:18:39 GMT -5
WOW.... Settle down Wixen1... Hehe, i see where you are going, but really, iam more to Lara Croft, Tombraider.... But the green beauty is troully nice too.
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Post by Wixen1 [Q2C] on Feb 1, 2005 15:22:59 GMT -5
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Feb 9, 2005 18:05:00 GMT -5
I just tried the map finally and I think it's a little big (round) but I like it. One problem though, What's a good BOT to use? I used Eraser and they kept bunching around one of the lower jump pads, which didn't seem to have any effect on them - Mike
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Post by Le Ray [Q2C] on Feb 10, 2005 6:51:31 GMT -5
Hey Mike, thanks. You will have a hard time finding a good bot program to run with this map. Just not a good one for bots. I use the 3ZB2 bot program and they can only reach the top deck. I've never seen them get to the rail gun deck at the very top.
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Post by phink108 on Feb 10, 2005 11:41:10 GMT -5
Hey Leray, just curious where did you get that bot? I haven't been able to find it...
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Post by Le Ray [Q2C] on Feb 10, 2005 11:51:21 GMT -5
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Feb 10, 2005 21:39:01 GMT -5
Maybe release a version with stairs and walkways instead of jump pads? The walkways could have holes in them for shooting. They would also help to explain how the outter levels stay floating with the inner ones ;D
- Mike
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