X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 10, 2005 11:31:48 GMT -5
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WHO?
Brains
Posts: 435
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Post by WHO? on Jun 11, 2005 5:08:06 GMT -5
thx TeX7 oops I mean X7 - I really like the map mate promises to be tons of fun WD
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Derimok
Quake 2 Mapping Club
Posts: 198
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Post by Derimok on Jun 11, 2005 6:39:59 GMT -5
*kold get's out his revolver* , i couldn't find any cowboys or indian's through :(
i thought it was a very cool map with some interesting brushwork in it , good open spaced and well textured & lighted , and the env was a good choice.
I did have a few thing's i thought id mention that could of been fixed or improved on ,
Firstly i noticed you used a platform in the church ? for this sort of themed map personally i would of put a ladder there instead , but sure its a little faster i guess
The bfg was in a great place , but probably too easy to get to with that jumppad . I could easily reach it with a rocket jump which you loose health but for a item that valuable its worth it
The Two Quad's are easy to get to but for a map that big it sort of balance's it out , makes for a fast game
Good jump's in there also , I thought that this map would work very well with Aq2 if your heard of it , good snipering map
One thing you must not do is csg subtract your wall's like you did , not only do you get pretty circle's but you also get twice as many brushes ! and adds to your compile time too , there was a lot of place's you could of saved on the r_speed's which were above 4000+ in some areas . Not too good on the older machine's ;)
Apart from all that , it will no doubt be a great map to frag in with a few player's , keep up the good work X7
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WHO?
Brains
Posts: 435
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Post by WHO? on Jun 11, 2005 16:55:59 GMT -5
hey Kold, the feedback I get from our aq2 server users is that they despise the falling damage they incur when using "dm" maps, they tell me its magnified waay beyond credible, either that or they're sooks
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Post by Le Ray [Q2C] on Jun 13, 2005 5:45:38 GMT -5
Looks great X7! Glad to see you mapping! Thanks for the link
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