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Post by aVirus on Oct 25, 2004 16:32:09 GMT -5
Hey guys, I am working on a multi-level death match arena and want to use multiple platforms. I created one platform (which consist of a pillar and flat surface) and corresponding trigger. I then copied the platform and trigger to four other locations. I have changed each location's information. (i.e. each pillar and platform share the same name, but each pillar/platform group are named uniquely). I have checked that all my trigger targets are set correctly. However, only the original trigger activates the platforms. Should these all be created individually?
Secondly, by naming the pillar and platform the same name, I was trying to give the illusion that the platform was being lifted and lowered by the pillar. This rarely functions correctly. I sometimes have the platform lowering without the pillar, sometimes the pillar activates and not the platform. Can anyone shed some light on this for me?
aVirus
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Post by Le Ray [Q2C] on Oct 26, 2004 5:46:12 GMT -5
I find it's better not to copy things around. This could be your problem. Maybe you should try creating another one from scratch and see if it works correctly and then you'll know.
Not sure why the pillar/platform isn't working?
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Pan
Light Guard
panjoo.tastyspleen.net
Posts: 33
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Post by Pan on Oct 26, 2004 10:46:47 GMT -5
Always use unique names for triggers and their targets, that is if you want seperate events. You can savely copy a trigger and its target but the names must be altered.
As for the second question a platform usually consists of multiple brushes that act like one unit so this shouldn't be a problem. If the platform(brush) and pillar(brush) seem to move seperately then they probably don't belong to one and the same Func_plat entity.
-If you're using Quark, check the 'Worldspawn'-list on the left of the screen and open the concerning Func_plat entity to see if it has the two brushes inside. If the pillar and platform both have their own func-entity in the list, select and drag the brush from one group to the other. (!note: delete the now 'empty' func-entity from the list or the game will crash since func-entitys must have a brush-model attached to them.)
-If you're using Radiant, select one of the two brushes (e.g. the pillar), go to Edit->Ungroup entity. Then select the platform first and then the pillar and go to Edit->Add to entity.
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Post by Le Ray [Q2C] on Oct 27, 2004 5:35:34 GMT -5
Thanks for the tips PAN!
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