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Post by Yun on Nov 15, 2004 16:26:12 GMT -5
I love standard quake maps. Nothing has suited the game better. I find it awkward trying to fit a quake marine into a ultra-futuristic world, and not the gritty hard sun and maps of the original quake game. Quake 2 is known for it's style of deathmatch, it was the benchmark for quite some time, may layouts, textures, and tricks are what made quake what it is. I'd like to thank Fingers for his maps, which are a prime example of Quake texture usage. While you're all off making your complete works of art, don't forget gameplay, and how Quake was really made to look. I'm all for stretching limits, but after I'm done with that, I always find myself going back to the original quake maps. Because it's face it, no one knows Quake better than iD. They made Quake 2 what it is, they designed the maps, and yes, damnit, the sun hue is the mix of harsh and soft yellow! In closing, I love the old school maps, and I intend to dedicate myself to that cause. Thanks
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Post by Le Ray [Q2C] on Nov 16, 2004 5:47:25 GMT -5
That's cool Yun. I guess everyone has their own opinions about Quake 2 Maps and what they like. If you make a cool map with original textures, that's great. I think PAN used stock textures in his last contest map and that one turned out great! I feel as long as we're still making them and having fun, that's all that matters.
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Post by FunkenGrooven on Nov 17, 2004 10:02:52 GMT -5
I was wondering if there's a thread were general newbie questions can be asked like what is r_speed and how do I check it thx Funk.
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Post by Le Ray [Q2C] on Nov 17, 2004 10:13:37 GMT -5
Funk, This is the correct board to ask any questions on Quake 2 Mapping. To check your r_speeds, you will need to bring down your console while running a map. To get your console, just hit your "`", which is above your "tab" key on the keyboard. When your console comes down, type in "r_speeds 1" and your r_speeds will start to scroll on your screen while in a map. To turn it off type "r_speeds 0". The first number is the one you have to watch. You should average around 800 in your map and you don't want to go over 1500. You should only get high numbers in certain areas of the map, but you want to average around 800-1100. Hope that helps.
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Post by Yun on Nov 17, 2004 22:38:57 GMT -5
omb, I've been hijacked!
What's your philosophy on maps? Come on, speak up guys!
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Post by FunkenGrooven on Nov 19, 2004 21:01:41 GMT -5
OK thx man I did that all my maps are well below 800 is that bad? I'm runnin 300 or less in most places with spikes in the 7 and 800's
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Post by Miniwood on Dec 2, 2004 7:32:15 GMT -5
omb, I've been hijacked! What's your philosophy on maps? Come on, speak up guys! I like the original maps but sometimes I want a break from orange. Also, rigs have improved since those maps were made and it's possible to have much more detail these days. I like playing more up to date, custom textured maps that make the most of better processors and GPU's and that's the kind of map I try to make. Gameplay hasn't changed though and The Edge and Tokay's Towers can teach anyone a lesson in balance and item placement.
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