Download this and unzip it into a directory "bspc" in your Quake 3 directory. I've made several batch files to make life easier. Maps are usually in pak files, so you need to run the bsp2map_pak.bat (that's how I called it
You will have to modify the command line inside of it for your needs. Currently it is like : bspc -bsp2map E:\Games\QuakeI~1\baseq3\qbeast_nomusic.pk3/maps\qbeast.bsp
That's the command line from the previous job I've done with it.
Let's say you want to extract Q3DM1 from pak0.pk3, then the command line must be:
The name of the pak file where the map is and the name of the map have to be modified. The second part with the output directory remains the same, if you unzip bspc and the batch files into Quake3\bspc.
Ah, and the path to your Quake 3 directory will also have to be modified, if you don't have your Quake 3 in "E:\Games\Quake III" like I have.
But I think you will figure that out easily. The real work will just begin after all that.
UPDATE! I have made progress with my newbie self! LOL.
Here is what happened. I got a program called BSPC-GUI
This program converted the Quake 3 map to a MAP file. I then loaded the MAP file into WINBSP. There, it had an option to convert the MAP file to a Quake 2 BSP, which I went ahead and did.
This went good. And I put the converted BSP into my quake 2 maps folder and loaded it.
LOL IT WORKED! Amazingly. THE MAP LOADED as a quake 2 map. I was totally blown away.
However. It was very RAW. There were literally no textrues at all, lol. It was mostly all light brown, and some of it was even red. The parts that were red said CLIP all over them in black writing, LOL. It was freaky.
But I am very excited because I'm not a mapper. I still really don't know what the heck I'm doing. But I actually got a Quake 3 map to work in Quake 2.
Something I've been wanting to do for a very, very long time.
I have made PROGRESS! However, I am now at another standstill.
I have no idea really how to get the textures to work now. What was weird is when I loaded the Quake 3 map, I didn't even see it "looking" for the missing textures. You know that message you get when you are connecting to or loading a map that is missing textures. You get that SERVER DOES NOT HAVE THIS FILE.
Well, I didn't get that for any of the textures at all.
But here is what I did. I put all the textures for the map into the quake 2 textures folder, but I didn't convert them or anything. I just took them as they are in their quake 3 form, and put them into the quake 2 textures folder, LOL.
I guess that could be the problem.
Basically. I don't know how to get the textures to work right at all with the new Quake 3 map.
It sucks bein a mapping newbie. LOL. SOo close, yet, soo far.
Anyway. It's going to be very hard for me to get the textures to work.
I can't use the original textures the map came with at all?
I have to totally create all new textures and everything?
this sounds, like, just, way out of my league. I'm going to need some major help if I'm going to do this correctly, or at all.
I know basically what your saying. Load the MAP file into a level editor and fix the textures. Or make new ones. Either way, I haven't done any kind of map or texture work at all. SO this would be very hard since I don't know where to begin.
put the Q3 textures into Quake2/baseq2/textures. The folders (like base_wall or gothic_block) should be directly in the Q2 textures folder, not in another subfolder inside the textures folder. Then they have the same path as in Q3.
Do you have a Quake 2 editor ? I for myself use Quark and would recommend it to everyone for a lot of reasons.
Post by grieve[Q2C] on Feb 5, 2005 16:28:35 GMT -5
you want everything in one moment and for nothing. this won't work.
you will need to learn the art of mapping if you want to convert Quake 3 maps. and there is no way around making your own small maps to get started.
there is A LOT you need to know, and you will not find it out the cheap way.
there are several ways to make texture links in Quark, or copy textures into the project file. I would recommend making texture links. I had to find out how to do this, and you will have to find it out too.
Post by SkiesOfBordom on Mar 2, 2005 14:00:07 GMT -5
if you get qradiant, it comes with 3 q3maps.... q3dm1 q3dm7 and q3dm17...... the only prob is that you would have to convert all the beizers to arches so it wud work in q2 because i found out q2 doesnt support beizers.