WHO?
Brains
Posts: 435
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Post by WHO? on Jun 17, 2006 2:38:56 GMT -5
absolutely loved the touch of ut in this sucker, was great fun blowing up the bots ...going to create havoc in our servers with this little riper I reckon
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zorius
Quake 2 Mapping Club
Posts: 103
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Post by zorius on Jun 17, 2006 6:30:06 GMT -5
Holy sht! Cranky Steve has to see this piece!!!
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cc
Flyer
Posts: 10
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Post by cc on Jun 18, 2006 4:05:32 GMT -5
I think, good job! Especially for the first try.
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Post by grieve[Q2C] on Jun 18, 2006 5:42:03 GMT -5
the glass ceiling as a source of diffuse light is an interesting idea. this is a believable way to explain diffuse light filling the room. the light sources are supposed to be behind the glass tiles which are a matt screen and scatter the light. this texture look very realistic too.
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Post by strider on Jun 19, 2006 9:38:38 GMT -5
I promisse to make a better map on a next contest.
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WHO?
Brains
Posts: 435
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Post by WHO? on Jun 19, 2006 15:54:50 GMT -5
I promisse to make a better map on a next contest. My opinion is it's not so much to make a better map strider, because that IS a very good map. Simply pour more of yourself into it with a positive reflection, for example re read the txt you included, made me want to pass you a tissue & then the work itself is exemplary. You DO very good work all you have to do is fully find yourself in it & I'm sure you will, in the meantime I will continue to enjoy this map
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Post by Le Ray [Q2C] on Jun 20, 2006 6:22:51 GMT -5
Thanks for creating a map for our contest Strider, good job!
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