Post by X7[Q2C] on Sept 15, 2008 7:33:25 GMT -5
Trepanating Hostility - by Jester
q2c.tastyspleen.net/maps/con_6/jtrep.zip
kold
Jester’s map - Gameplay felt quite good in this map, all centred towards a main arena. I didn’t like the way some of the
items were layed out, such as on-top of crates and barrels. I like it simple and out in the middle of the room/corridor (not
hugging the walls).
It would of been nice if there was more than one way to reach mega, such as off the stairs of via a barrel or something.
Loved everything about the map lighting/texturing/environment, really made it believable.
Paril
q2c.tastyspleen.net/maps/con_6/jtrep.zip
Judge by | Map Creator | Filename of bsp | Original or Revision | Texturing | Originality | Game Play | Weapon/Item/Health layout | Extras (jump pads, etc) | Lighting | Sounds | Connectivity/ Flow | Technical Rating | Total Score |
kold | Jester | jtrep.bsp | Original | 9.50 | 8.00 | 7.50 | 7.50 | 7.00 | 9.00 | 8.00 | 8.00 | 9.00 | 73.50 |
Paril | Jester | jtrep.bsp | Original | 10.00 | 5.00 | 7.00 | 8.00 | 7.00 | 9.00 | 6.00 | 10.00 | 7.00 | 69.00 |
kold
Jester’s map - Gameplay felt quite good in this map, all centred towards a main arena. I didn’t like the way some of the
items were layed out, such as on-top of crates and barrels. I like it simple and out in the middle of the room/corridor (not
hugging the walls).
It would of been nice if there was more than one way to reach mega, such as off the stairs of via a barrel or something.
Loved everything about the map lighting/texturing/environment, really made it believable.
Paril
Subjective Observation (What did you think of it?):
Gothy!
[Comments]
Jester did a great job pulling off a gothic feel in this map. It's dark, it's eerie, and the texture flow and design
helps keep the atmosphere together. The pipes give it that dark sewer damp feeling, and the lights have that
mine underground aspect to it; this map seems to mingle a lot of neat atmospheres together into one clean
design that plays well in deathmatch. Good job, Jester!
Gothy!
[Comments]
Jester did a great job pulling off a gothic feel in this map. It's dark, it's eerie, and the texture flow and design
helps keep the atmosphere together. The pipes give it that dark sewer damp feeling, and the lights have that
mine underground aspect to it; this map seems to mingle a lot of neat atmospheres together into one clean
design that plays well in deathmatch. Good job, Jester!