Post by X7[Q2C] on Sept 15, 2008 7:37:59 GMT -5
Rednecks - by BeanStorm
q2c.tastyspleen.net/maps/con_6/rdnks.zip
q2c.tastyspleen.net/maps/con_6/rdnks.txt
kold
BeanStorm - Loved the env used in this map along with the sunset, nice mood. Some areas such as the roof should have
had lighting, it was too dark unless you put your modulate wayyy up.
Weapons felt too cramped in that little house but the sounds used in the map really had me in the groove! (hawk sounded
very cool). It was too hard moving around in the house, more Action q2 style gameplay in this map than stock quake 2.
Overall the map was nicely textured but with poor execution of gameplay and weapons/items it didnt help this
Paril
This map is actually pretty cool.
It has some nice terrain on the outside, mud splashing sounds (for EGL I think?), a detailed house with a good texture layout.
However, for deathmatch, the map doesn't play very well, but this was a nice piece of eye-candy for the contest. Good job, Beany!
q2c.tastyspleen.net/maps/con_6/rdnks.zip
q2c.tastyspleen.net/maps/con_6/rdnks.txt
Judge by | Map Creator | Filename of bsp | Original or Revision | Texturing | Originality | Game Play | Weapon/Item/Health layout | Extras (jump pads, etc) | Lighting | Sounds | Connectivity/ Flow | Technical Rating | Total Score |
kold | BeanStorm | rdnks.bsp | Original | 7.00 | 7.00 | 4.00 | 4.00 | 3.00 | 6.00 | 8.00 | 4.00 | 6.50 | 49.50 |
Paril | BeanStorm | rdnks.bsp | Original | 8.00 | 7.00 | 3.00 | 5.00 | 5.00 | 7.00 | 7.00 | 6.00 | 6.00 | 54.00 |
kold
BeanStorm - Loved the env used in this map along with the sunset, nice mood. Some areas such as the roof should have
had lighting, it was too dark unless you put your modulate wayyy up.
Weapons felt too cramped in that little house but the sounds used in the map really had me in the groove! (hawk sounded
very cool). It was too hard moving around in the house, more Action q2 style gameplay in this map than stock quake 2.
Overall the map was nicely textured but with poor execution of gameplay and weapons/items it didnt help this
Paril
This map is actually pretty cool.
It has some nice terrain on the outside, mud splashing sounds (for EGL I think?), a detailed house with a good texture layout.
However, for deathmatch, the map doesn't play very well, but this was a nice piece of eye-candy for the contest. Good job, Beany!