Post by X7[Q2C] on Sept 15, 2008 7:38:47 GMT -5
plattyv2 - by Macanah
q2c.tastyspleen.net/maps/con_6/plattyv2.zip
kold
Macanah’s map - It’s good to see Macanah slugging away making maps. You’ve made many maps so far, but I would like
to see you get more structural & texture detail into your maps. I strongly recommend you look at how other mappers such
as jester, maric etc... and the original ID’s levels do it, and try replicate it using your own style. Start off small with one of
two rooms and get all the basics mastered, then move onto making bigger levels with more detail and better lighting later
on etc.
The map actually played ok with the bots, but the only area I had to hover around was the red armor/ rocket lan & railgun
which made for a lethal combination in one area. The water really slowed things down and hurt the flow of the map as did
having to crouch underneath those brushes to get to a few items.
It was a good effort in this map, but I would like to see more of the above ^ which I mentioned.
Paril
It's small, it lacks design, and it's open: two of three of these concepts work really good together :P
I've checked out your other maps, it's nice to see you enter the contest to get some constructive criticism, even though there isn't much to criticize but the lack of structure in the map itself.
It does play well with bots and is a great map in terms of gameplay and very original, but it lacks the eye candy that we all so desire.
q2c.tastyspleen.net/maps/con_6/plattyv2.zip
Judge by | Map Creator | Filename of bsp | Original or Revision | Texturing | Originality | Game Play | Weapon/Item/Health layout | Extras (jump pads, etc) | Lighting | Sounds | Connectivity/ Flow | Technical Rating | Total Score |
kold | Macanah | plattyv2.bsp | Original | 3.00 | 3.00 | 4.00 | 4.00 | 1.00 | 4.00 | N/A | 3.50 | 3.00 | 25.50 |
Paril | Macanah | plattyv2.bsp | Original | 4.00 | 10.00 | 6.00 | 2.00 | 0.00 | 0.00 | 0.00 | 4.00 | 10.00 | 36.00 |
kold
Macanah’s map - It’s good to see Macanah slugging away making maps. You’ve made many maps so far, but I would like
to see you get more structural & texture detail into your maps. I strongly recommend you look at how other mappers such
as jester, maric etc... and the original ID’s levels do it, and try replicate it using your own style. Start off small with one of
two rooms and get all the basics mastered, then move onto making bigger levels with more detail and better lighting later
on etc.
The map actually played ok with the bots, but the only area I had to hover around was the red armor/ rocket lan & railgun
which made for a lethal combination in one area. The water really slowed things down and hurt the flow of the map as did
having to crouch underneath those brushes to get to a few items.
It was a good effort in this map, but I would like to see more of the above ^ which I mentioned.
Paril
It's small, it lacks design, and it's open: two of three of these concepts work really good together :P
I've checked out your other maps, it's nice to see you enter the contest to get some constructive criticism, even though there isn't much to criticize but the lack of structure in the map itself.
It does play well with bots and is a great map in terms of gameplay and very original, but it lacks the eye candy that we all so desire.