|
Post by Le Ray [Q2C] on Oct 5, 2004 7:33:47 GMT -5
|
|
|
Post by Le Ray [Q2C] on Oct 8, 2004 5:34:36 GMT -5
Cool wall vine Flunx!
|
|
|
Post by Stah on Oct 8, 2004 8:58:50 GMT -5
I'm sure, that if it was a bit bigger, and had a little more geometric detail, it would come in a higer place I really like the central room
|
|
|
Post by Harven on Oct 8, 2004 10:30:24 GMT -5
Yeah, I think it needs more details and more rooms. Anyway it maybe good for RG-only.
|
|
|
Post by Furback[AI] on Oct 8, 2004 18:07:16 GMT -5
Anyway it maybe good for RG-only. That's exactly what I thought of when I first went into this map. I was thinking, "Man, I know some railers that would go nuts in here." LOL. Nice map tho :-)
|
|
WHO?
Brains
Posts: 435
|
Post by WHO? on Oct 9, 2004 9:31:35 GMT -5
I dunno, I enjoyed it with a hook, good fun doin a tarzan through the map, my only bitch would hafta be the way you can get trapped in some areas - no offence I just tend to try n suss maps according to the poor ol HPBs we still get in our Aussie servers - good fun map man thank you for it & I for one will be looking forward to what more comes from your stable
|
|
Flunx
Light Guard
Posts: 29
|
Post by Flunx on Oct 9, 2004 10:31:18 GMT -5
Thanks everybody! This was my first attempt at making a Q2 map. I'm a action quake player, and mapping for aq2 is quite different. I've learned alot about vanilla quake2 (both gameplay and mapping wise) from this competition and I'm glad that my map is playable. Great competition! It was fun!
|
|
HLR
ShotGun Guard
Posts: 83
|
Post by HLR on Oct 10, 2004 8:16:34 GMT -5
Look-around inspection: P1 . *** Halls of Ser ~ Halls of Ser (Flunx) . \quake2\hallsofser\ (A: eligibility unknown) . hallsofser.zip + Great offbeat layout and design. + Curves, baby, curves. + Great trigger-push n' tunnel teleporters. And that sound effect... + Other custom sounds. - I thought it kinda sucked being able to get stuck in that empty swimming pool-looking thing. That thing was cool otherwise. - The teleporters cause damage sometimes. One thing I'm wondering. How in the workd did you get skewed textures? Specifcally the blue lights around the pools and stuff, on the rounded parts where they're rotated. I've only seen skewed textures like this once before, and then it was it was from a mod or hack, and I just saw screenshots. Overall: A high ***/****.
|
|